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DS12

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Everything posted by DS12

  1. Wow I never thought I would get this far, thanks a lot MFFA!
  2. Any triggers for helpers within xcostume selection? So I'm trying to make a certain helper that triggers if that character is on a palette with BOTH manual buttons pressed and with the selection of the xcostume included. But here's the results: WITH XCOSTUME SELECTION: WITH MANUAL BUTTON PRESSING: The helper doesn't appear in the xcostume selection but when manual buttons are pressed the helper appears, all in one palette (3) Here's the code I did, can anybody come up with a trigger that'll activate the helper for a palette whenever BOTH manual buttons and xcostume selections are involved? [State -2] type = Helper triggerall = palno = 3 triggerall = p3name != "Tomoe Mami" triggerall = enemy,name != "Tomoe Mami" triggerall = p3name != "tomoe mami" triggerall = enemy,name != "tomoe mami" trigger1 = numhelper(7020) = 0 helpertype = normal ID = 7020 stateno = 7020 pos = -50,0 postype = p1 ownpal = 1 facing = 1 size.shadowoffset = -10 size.xscale = .5 size.yscale = .5
  3. Ashley has officially developed a massive AI update, thanks to Darkluigi for the development! She's pretty insane if you wanted me to spoil it. So prepare yourself if you are daring enough to face her! Get her AI update here: https://drive.google.com/drive/folders/1rv6G_Q1Ss6f5UyAFEe71ghB4mHMMm0YS?usp=sharing
  4. My youtube channel: https://www.youtube.com/channel/UCnZncG6JfeqQHHGmDO21Xyg?view_as=subscriber NEW VIDEO:
  5. I only scrapped her because she doesn't have any real gameplay whatsoever.
  6. Well this has certainly been a tough year for me, but I managed to push through without any quitting. So at this moment, DS12 would like to present....... ASHLEY'S UPDATE V2 AND DUDLEY'S AI PATCH RELEASE! Ashley's update and Dudley Puppy's AI patching has been giving me gray hairs, literally. But it was worth the effort! Especially if I have to say anything about Ashley, her update list is horrendously huge. Although people, have larger lists of updates on their characters than I do. Dudley Puppy wasn't that much of a big deal, though there are bugs that still need tweaking. (I forgot unfortunately) Luckily, I learned some heavy AI tricks that's too good to look away, you'll see once you download it ;) So without any further details, enjoy! For now, have an update log for Ashley: V2: - Fixed Guardflags for normal attacks - Made a few adjustments on the healing Potion - Fixed spark positions and fireball positions - Music is stopped when Ashley performs "Time-Freeze" - Added a PALFX effect on powercharge - Replaced the old counter attack with a GUARD CANCEL! (Command is a+b, or b+c) - Buffed AI (mostly balanced it out as well, prevented it from spamming shet) - Fixed the GAME OVER position - Hypers no longer give power - Fixed some of the quote's dialogue, and um.....verb tense errors. - Added Raging Moon (from Legend of zelda) on Ashley's OHKO - Tweaked effect's WONKY POSITION - Thanks to DarkLuigi's powercharge AI, Ashley can now power charge in AI mode! - Thanks to Oliver as Latias......NEW BATTLE PORTRAIT FOR ASHLEY-CHAN!! - Balanced out damage from hypers - Added dust for Rolling - Flame pillars 1 and 2 now spawn in different positions instead at the opponent. - Goomba Army is now performed with D,F,a+x - Time-Freeze is now performed with D,F,c+z - Fixed Hyper BG and explod pausetimes when Ashley performs time-freeze, as well as SOME other explods, hyper effects and helpers. (The goombas can also move when performing Time-Freeze for 2 reasons. 1. They look like they're moving at the speed of light, and 2. After making time move again, the goombas result in coming in altogether instead of one by one. For example: ONE GOOMBA WITH BIG DAMAGE) - Fixed Dizzy animation - Ashley's voice now added thanks to The14thDoctor! - Replaced Wario's Walking animation - Tweaked Hyper Portrait's animation - Fixed bug where hyper finish BG plays when KO'd on specials - OHKO can't be performed when in Time-Freeze - Fixed Guarding CLSN box. - Replaced hitsound with Mystic Illusion, and positioned guarding spark significantly. - Mystic Illusion now does recoil damage, and the dark flames are now applied to p1 instead of p2. VIDEO: DOWNLOAD HERE: http://diamondawesomeness.wixsite.com/mugencharsandstages
  7. Jackrabbit should probably hit the opponent with his gun the second he draws it out, if you look closely at the animation.
  8. Master Mecha Sonic V1 It's been a long while ever since I released an edit (not really). I've been just making status updates of my updated characters. Well, this time it's for real. Introducing.... MASTER MECHA SONIC!! That's right! For the past days I edited Master Mecha sonic to make him better and tougher (not really, again). Here's what I did for this edit: (9/26/2017): Initial release....but was announced on Sept. 29 - Fixed the glitches and bugs in some of the specials. - Did a little of guarding AI and recovery AI work... - Fixed a LOT of explods and made it, more realistic.... - Added some teleporting sounds to some of the hypers. - Adjusted hitboxes and clsns for EVERY animations (seriously.....?) - Added adjustments to the flying code. - Added new Battle portrait, and a victory portrait. - Added parries to telportation and stuff. - Made him a tiny bit buffed. (NOT) Enjoy this edit and download is right below the video! BTW, the version of mecha sonic is the old version cause I made the edit after I made the video. VIDEO: DOWNLOAD: https://drive.google.com/drive/folders/0B40sSanLRu4bd3ZvM3RzUnJNX3M?usp=sharing
  9. Master Mecha Sonic V1 It's been a long while ever since I released an edit (not really). I've been just making status updates of my updated characters. Well, this time it's for real. Introducing.... MASTER MECHA SONIC!! That;s right! For the past days I edited Master Mecha sonic to make him better and tougher (not really, again). Here's what I did for this edit: (9/26/2017): Initial release....but was announced on Sept. 29 - Fixed the glitches and bugs in some of the specials. - Did a little of guarding AI and recovery AI work... - Fixed a LOT of explods and made it, more realistic.... - Added some teleporting sounds to some of the hypers. - Adjusted hitboxes and clsns for EVERY animations (seriously.....?) - Added adjustments to the flying code. - Added new Battle portrait, and a victory portrait. - Added parries to telportation and stuff. - Made him a tiny bit buffed. (NOT) Enjoy this edit and download is right below the video! BTW, the version of mecha sonic is the old version cause I made the edit after I made the video. VIDEO: DOWNLOAD: https://drive.google.com/drive/folders/0B40sSanLRu4bd3ZvM3RzUnJNX3M?usp=sharing
  10. Master Mecha Sonic V1 It's been a long while ever since I released an edit (not really). I've been just making status updates of my updated characters. Well, this time it's for real. Introducing.... MASTER MECHA SONIC!! That;s right! For the past days I edited Master Mecha sonic to make him better and tougher (not really, again). Here's what I did for this edit: (9/26/2017): Initial release....but was announced on Sept. 29 - Fixed the glitches and bugs in some of the specials. - Did a little of guarding AI and recovery AI work... - Fixed a LOT of explods and made it, more realistic.... - Added some teleporting sounds to some of the hypers. - Adjusted hitboxes and clsns for EVERY animations (seriously.....?) - Added adjustments to the flying code. - Added new Battle portrait, and a victory portrait. - Added parries to telportation and stuff. - Made him a tiny bit buffed. (NOT) Enjoy this edit and download is right below the video! BTW, the version of mecha sonic is the old version cause I made the edit after I made the video. VIDEO: DOWNLOAD: https://drive.google.com/drive/folders/0B40sSanLRu4bd3ZvM3RzUnJNX3M?usp=sharing
  11. Master Mecha Sonic V1 It's been a long while ever since I released an edit (not really). I've been just making status updates of my updated characters. Well, this time it's for real. Introducing.... MASTER MECHA SONIC!! That;s right! For the past days I edited Master Mecha sonic to make him better and tougher (not really, again). Here's what I did for this edit: (9/26/2017): Initial release....but was announced on Sept. 29 - Fixed the glitches and bugs in some of the specials. - Did a little of guarding AI and recovery AI work... - Fixed a LOT of explods and made it, more realistic.... - Added some teleporting sounds to some of the hypers. - Adjusted hitboxes and clsns for EVERY animations (seriously.....?) - Added adjustments to the flying code. - Added new Battle portrait, and a victory portrait. - Added parries to telportation and stuff. - Made him a tiny bit buffed. (NOT) Enjoy this edit and download is right below the video! BTW, the version of mecha sonic is the old version cause I made the edit after I made the video. VIDEO: DOWNLOAD: https://drive.google.com/drive/folders/0B40sSanLRu4bd3ZvM3RzUnJNX3M?usp=sharing
  12. Maybe from here on out, I'll post updated characters on my topic posts instead of status updates. It's only relevant to the originality that way, if you know what I mean. Anyway, Punky Skunk has been updated V3.2. What did I do? V3.2: -Buffed A.I. a bit -Fixed recovery on crouching strong punch -Removed poweradd on RUNAWAY BOAT!! -Tweaks on the winquotes.... DOWNLOAD THE SKUNK HERE: https://drive.google.com/drive/folders/0B40sSanLRu4bcWZKa01ZN19TY1k?usp=sharing
  13. Feedback: - Some comboability would be nice. - Regardless when P2 is aerial, the smokebomb's dizzy state puts the dizzy p2 in air instead of on the ground. I suggest making a fall state then making him dizzy. - Somehow when I perform the grenade throw after I perform any move, he has a glitch with the landing state and the grenade helper. - I suggest the mines go off at a certain time instead of just leaving it on the ground throughout the match. - The Honey Bee missile keeps going back and forth instead directing to P2, if that's its purpose. - The Survival Knife is very underpowered. - A clsn box still remains when snake is performing his final smash. - Another suggestion, since the combo hypers look like minor types to me, make both of them cost 1000 power, and honey bee should cost 3000 power. That's all. Good luck on it's final release!
  14. You've really improved on the coding of the movements. I hope he turns out well.
  15. May I suggest that you could make the hitsparks and Hit sounds similar to Placemario's chowder? It'll go nicely with her style. Also saw that he was gonna do the same to his new dexter.
  16. Some artwork I drew on. Programs: Clip Paint Studio/Pixlr.com
  17. You know you could've messaged on my profile but ok...
  18. Hey dude, it's me. Welcome aboard to MFFA (for real)
  19. Classic battle that'll never be forgotten (I think....):
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