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OmegaTrench

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  1. Upvote
    OmegaTrench reacted to DLF in Maxmilian   
    You ruined it.
    I thought it was The Dood Himself
  2. Upvote
    OmegaTrench got a reaction from uaguilar in kung fu femenist   
    Quite so
     
    I like dissecting the smallest of small things and giving a report, good hobby to get into
     
  3. Upvote
    OmegaTrench reacted to Anastasia in Terry Bogard by Ikaruga   
    The mugen fight in this battle was super intense. I totally love fights like that.
  4. Upvote
    OmegaTrench reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Yoshi's Island by RedDragonCats17 (Updated)   
    This is really creative and fun. It's fire to have mario characters cheering you on. You should have a zelda stage like this
  5. Upvote
    OmegaTrench reacted to RedDragonCats17 in Yoshi's Island by RedDragonCats17 (Updated)   
    Hey guys, guess what? I updated my Yoshi's Island stage! YAAAAAAY! What is this update, you ask? I made the Charging Chuck jump. That's right, the Charging Chuck that's near the end of the cliff is jumping while clapping, just like in Super Mario World. Yes, the jumping up and falling down frames are choppy, I know, but there's nothing i can do about it.



     
    Here's the link, enjoy: http://www.mediafire.com/download/wll51wo9ksxc0y1/Yoshi's+Island+(Updated).zip
     
    And a special message to OldGamer and other MUGENites: Thank you SO MUCH for the kind words on this stage, it was my first stage released, and a good lot of people enjoyed it. I really hope that a whole lot of other people enjoy this stage and my other stages released. If you wish to help me make characters that are all in my head, then i'll appreciate that. In fact, i actually came up with a few April Fools characters and a prank, but i'm gonna have to talk to mods and admins about this prank. Other than that, happy gaming.
    ~ Merged
    Ooh! I forgot to mention that i now added the Super Jump thingy into the stage.
  6. Upvote
    OmegaTrench reacted to Anastasia in Freeza MvC 2.0 by kenshiro99   
    This Freeza edit looks awesome. I'll totally download it :)
  7. Upvote
    OmegaTrench got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Freeza MvC 2.0 by kenshiro99   
    Poor Krillin
     
    Thanks for sharing this!
  8. Upvote
    OmegaTrench reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Freeza MvC 2.0 by kenshiro99   
    http://www.mediafire.com/download/bbv7d6oln38dej3/Freeza.rar
     

     
     
  9. Upvote
    OmegaTrench got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Frieza JUS by SuperNaruto 64 Mugen (Sep 5 2016)   
    Dear Lord, his intro is so loud
  10. Upvote
    OmegaTrench reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Saitama by Cliff-A (Sep 5 2016)   
    Make him bigger. Put this in his .def = localcoord = 170   
  11. Upvote
    OmegaTrench reacted to rhiggatwat in kung fu femenist   
    Feedback is good, it's nice to know what's going on with edits like this, where the title/description doesn't really tell you much.
  12. Upvote
    OmegaTrench got a reaction from Anastasia in Welcome to MFFA! Introduce yourself here!   
    Thanks b0ss, havin' fun so far
  13. Upvote
    OmegaTrench got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Creator's Collection: Tradt-Production   
    So. Many. Stages
  14. Upvote
    OmegaTrench reacted to Dissidia in kung fu femenist   
    And why bother posting feedback on an already stated joke character that's been released 9 months ago?
  15. Upvote
    OmegaTrench reacted to N_N in Leon Kennedy MVC Edit (Edited by me)   
    Feedback:
     
    - You can barely combo due to the velocities.
    - Why do you still have KOF sparks?
    - Please work on that hyper portrait. It doesn't look very good.
    - You should also probably crop out 9000, 0 and 9000, 1.
    - There's also a clash between MVC1 sounds and MVC2 sparks.
    - The run does not work like that in MVC games. You should not be able to run forever.
    - Maybe swap out that EoH background? It honestly fooled me into thinking this used the EoH template.
    - Grenade specials whiff at point blank.
    - There's some missing CLSNs on the DP specials.
  16. Upvote
    OmegaTrench reacted to Saga in SVC - CVS Supreme UItimate Clash Mugen Final Version + download link (compilation by R.Saga)   
    [preview]
     
    Sorry for bad English.
     
    The SvC/CvS Supreme Ultimate Clash Mugen,comes true.
     
      Since i was a child I follow KOF and SF,and my dream was always to see them fight each other in memorable battles,and soon it happened with the crossovers of SvC Chaos,and CvS1 and 2.but i always wished something more complete that would bring together (almost) all the main characters from Snk and Capcom to build a true ultimate clash.When i came to know about the Mugen,i was very happy to know that at last i could make this dream come true,and i decided to acquire the basic knowledge to build my own SvC/CvS,and try to make it as epic and perfect as possible,with the best possible chars and stages.And here is the result.
     
      This is the SvC/CvS roster that i ONLY compiled using the screenpack of Roberto Bernardo.I didn't make any of the characters and stages,i just used the basic knowledge About mugen to add them.The credit of chars and stages is all of the respective authors.I dedicated a long time to compile this roster,and even longer to perfect it,looking thoroughly and exhaustively the best chars of each fighter along with their respective original stages and original sounds.98% of the chars have exclusive stages and sounds of the original games,and although not all (because i have not found all),i compensated the missing stages and songs using arranged stages and sounds that have more or less to do with them.It's also necessary to remember that sometimes a char with different version may share the same stage for lack of another options.I organized all the select screen using the best and most coerent pattern,putting chars in order of categories and subcategories of bosses,different versions of chars and following chronologically the appearence of trios and quartets of KOF in order of primary and secondary characters,and followed a similar pattern with the SF.The other chars are also in order of categories.The fonts and the life bar are of the game Capcom vs Snk 2,everything planned methodically to make the game the best,most faithful,familiar and  as close as possible to a true SvC/CvS,although it has Some touches of personal imagination,after all,the Mugen is also imagination.
      I had an unbelievable work but the result was close to perfection because i did my best with much effort and patience.And now,i can at last share the reward of my dedication with everyone who likes Mugen.

    Version: Mugen 1.0
     

    What does it has?
     
     
    454 of the best chars shared between Snk and Capcom that i could find with patience,some of them hard to find,others very rare or currently offline on internet + 349 stages,being 98% original and 2% arranged for lack of original options + 290 songs,being about 96% of original themes and 4% of arranged themes also for lack of options.
     
    Most of the Snk chars have mirror effect,parry,chain combos,air chain combos,super chain combos,super air chain combos,cancels,super cancels,extinction moves,counterattacks,air defense,air recovery,fall recovery and many other attributes that increase and enhance the dynamics of fights.
     
    Most of the Capcom chars have run,parry,alpha combos,air alpha combos,super alpha combos,super air alpha combos,alpha cancels,super alpha cancels,alpha counterattacks,air defense,air recovery,fall recovery and many other attributes that also increase and enhance the dynamics of fights.
     
    Some chars have other versions or characteristcs if you choose them holding the button start before press any other button.
     
    98% of original stages and original songs for each respective char,and 2% of arranged stages and sounds for the remaining chars,(taking into account as I said,that sometimes a different version of the char may share the same stage for lack of other options).
     
    Three theme songs that you can choose for the char select screen,(look for them into the folder "sound").
     
    Displayname of chars,stages and songs changed to simplify and ease the localization,(whew,this requires patience).
     
    Some stages magnificent and in high resolution.
     
    The order of difficulty increases with each fight according to the tested AI of each char.
     
    Folder with some pictures of the game.
     
    Folder with pictures of all the stages of the game.
     
    Folder with app to view stages.
     
    Folder with video link on YouTube.

    What was missing?
    2% of original stages and songs that i couldn't find,or stages that have not worked for incompatibility,and for this reason i could not add.
     
    Fix small bugs in some chars that i don't know how to fix but that don't implicate the game.
     
    Fix some bugs in the portraits of some chars in the fight time that i also don't know how to fix.
     
    A few more edited chars from Snk and Capcom that would help improve the game but i didn't find because they are offline,are hard to find,or are rare.
     
    A few more edited chars from Snk and Capcom that i don't think so cool,and that i didn't add because is not much my taste,and also because I preferred to prioritize the most important,famous and essentials.
     
    I was very rigorous and careful in judging the artificial intelligence of the chars but it's likely that I have committed some errors in the judgment.But I believe that all chars are well ranked,being each one of them at least as close as possbible of their respective difficulty levels.Moreover the AI of the chars is relative,because one thing is to test the AI of a char against the AI of other char,and quite another thing is to test the AI of a char against you.This way things can unbalance and vary slightly depending on the char that you choose,and of the char that appears to fight against you,because if you choose a strong char it's likely that the opponent AI will have little or none difference.Similarly if you choose a weak char,or without many resources,then the AI of opponent can give you a lot of headaches depending on the difficulty level that it has.
     

    Clarifications:
     
    This game has several similar chars...that's good or bad? The answer depends on who analyzes and how
    analyzes^^.I prefer to think that there are several different versions of similar chars but with powers,features and/or variable possibilities.
    Even tough i have reviewed this text several times,i apologize for any spelling mistakes and/or written details that may have gone unnoticed by me.

    Thanks and credits:
     
    I thank Elecbyte for creating the Mugen,because with it this dream was possible.
     
    I thank Snk and Capcom,because with their respective and fabulous characters this dream was planned.
     
    I thank and give credit to all the the authors of the chars and stages that i used to compile this SvC/CvS,because it was trough them that this dream was fulfilled.
     
    I thank and give credit to Roberto Bernardo for this great and stable screenpack that he created,and that i used as base.
     
    And i thank you for download and play.Enjoy^^.
     
    DOWNLOAD LINK ON GOOGLE DRIVE - https://drive.google.com/drive/folders/0B51A-PRYtx8baml0dFV6anZkYVU?usp=sharing
  17. Upvote
    OmegaTrench reacted to Infinite Kyo in Cornflakes Sagat by Master Gouken   
    [LINK] http://www.4shared.com/rar/dOrfhXBSba/SagatMG.html
    [COMMENT] MOST EPIC SAGAT EDIT I HAVE EVER FUCKING SEEN lol but its actually prety hilarious
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