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RMaster007

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  1. Upvote
    RMaster007 reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    Sprite Sheet has been updated
     
    = New Icon
    - Old Head Sprites are removed
    = New Jin Cyclone Spin Hit
    = New Light Punch by rmaster007 and me
    + Heavy Punch is added
    = New Aerial Heavy Punch (Made using the old Stance Heavy Punch)
    + Crouch Heavy Punch is added (Launcher attack inspired from DDR's Duck Dodgers)
    = New Light Kick by rmaster007
    = New Medium Kick by rmaster007
    = New Crouch Heavy Kick by rmaster007 and me
    + "MY TOE! MY TOE!" by WlanmaniaX is added
    + Squished! by rmaster007 is added
    = Victory 5 Sprite Updated
    = Bradley Spray Special Updated
    + Real Rainbow Monkey Hyper is added (Real Rainbow Monkey Sprite is now here!)
     
    All that's left is the Crouch Light Kick and the Basic Attacks are complete!
     
    If anything else is missing something, let me know.
    (also if you say "but you forgot the jumping back sprite" don't worry, we haven't forgotten about it, we just need time to figure this out.)
  2. Upvote
    RMaster007 reacted to RoySquadRocks in Screenshots Mffa Style   
    Pac-Man: Pinky?! What happened to you?!
  3. Upvote
    RMaster007 reacted to TopKirby8305 in Characters You Wish Were In Mugen   
    I'd love to see:
     
    Akane Senri (Rewrite)
    Einhart Stratos (Nanoha)
    Fuuka Reventon (Vivid Strike)
    Galacta Knight (Kirby) - I know Dylanius was working on him but dunno if he'll finish it.
    Hercules (Hercules - Legendary Journeys) - NOT the Marvel one, Kevin Sorbo version!
    Kenji Harima (School Rumble)
    Rinne Berlinetta (Vivid Strike)
    Roman Reigns (WWE) - NOT THAT Zeus clone version either!  x.x;
    Rowdyruff Boys (PPG) - We need better versions of them.  lol...
    Seth Rollins (WWE)
    Tenma Tsukamoto (School Rumble)
    Vivio Takamachi (Nanoha)
    Xena Warrior Princess (Xena)
     
  4. Upvote
    RMaster007 reacted to RoySquadRocks in The Most Unlikely Crossovers   
    I love this art!
  5. Upvote
    RMaster007 reacted to PlasmoidThunder in Screenshots Mffa Style   
    Patchouli reads Popuko a bedtime story. The real question is what Popuko is doing there in the first place.
  6. Upvote
    RMaster007 got a reaction from WlanmaniaX in Courage the Cowardly Dog   
    Animations move too fast.
  7. Upvote
    RMaster007 reacted to thebestmlTBM in (WIP) Kuki Sanban (Numbuh 3)   
    Sprite Sheet Update
    plus the H.I.P.P.I.E.-H.O.P. Sheet
     
     
    And also new Animation Preview

  8. Upvote
    RMaster007 reacted to WlanmaniaX in Courage the Cowardly Dog   
    We interrupt this character to bring you......
     
    COURAGE THE COWARDLY DOG!
     

    If you may remember this cartoon from your childhood or when you are grown up to revisit, he is my current character in work in progress! This cartoon was my all-time favourite Cartoon Cartoons growing up, next to Ed, Edd n' Eddy, Samurai Jack and Dexter's Laboratory.
     
    Here's the pallete template if you have any ideas:

    As you may see what's coming, I had those sprites from what I made:

     
    Later on, I need to make the video preview of him along with George.
  9. Upvote
    RMaster007 reacted to AxSeeker in What characters do you want to be converted into mugen?   
    The venture bros are so classic because of the style and it's a hit tv show animation series. I'd be happy with just H.E.L.P.E.R.
     
    Ooh, that's a good one! Yeah the robot should be made for mugen!
  10. Upvote
    RMaster007 reacted to ZimKoraku in What characters do you want to be converted into mugen?   
    Jolyne Cujoh - JoJo's Bizzare Adventure
    Funny Valintine - JoJo's Bizzare Adventure
    Ryuko Matoi - Kill La Kill 
    Kenichi - Kenichi: The Mightiest Disciple
    Starlord - Guardians of the Galaxy
    Coop - Megas XLR
    A decent version of Dipper Pines
    And for some reason, Shaun from Shaun of the Dead.
     
     
     
     
     
  11. Upvote
    RMaster007 reacted to RoySquadRocks in The Most Unlikely Crossovers   
  12. Upvote
    RMaster007 reacted to WlanmaniaX in Screenshots Mffa Style   
    "Holy CRAP! There's an alien in my house!"
     

     
    "I hereby claim this planet in the name of IRK!"
     

  13. Upvote
    RMaster007 reacted to MGSSJ2 in Crash Bandicoot by MGSSJ2   
    Download: https://www.mediafire.com/?y50g0ux8yqoa1su

    All comments are welcome :)
  14. Upvote
    RMaster007 reacted to WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!   
    @RMaster007: If you finished doing some edits, just send me an PM and I'll edit a bit of them later.
     
    @DS12 Productions: Thanks for your generous feedback, I'll just need to check from them later if have time. It's pretty tough thinking how I can fix on Rocko and Dib's projectiles landing.
  15. Upvote
    RMaster007 reacted to DS12 in Summer Releases: Zim, DIb and Rocko were fully updated!   
    Feedback on Zim's Update:
    (May be useful for @RMaster007, for when he edits zim.....)
    - Still needs damage dampener
    - Dialogue Mouth for Zim vs Dib is still messed up.
    - Zim's walking sprite still needs work.
    - Hitbox needs to be bigger for Irk-Pak laser since the Laser itself is large on the front.
    - I can't seem to perform the upwards and downwards version  of the irk pak laser.
    - I can still spam the lasers (QCF, LP) in air and on ground and zim still moves forward when performed on ground.
    - Hitbox needs to be a bit bigger on HK close-up seeing how I can't hit opponents with skinny clsn boxes.
    - In the readme, it says Gnome: D, DB, B, a. But it's performed with D, D, z.
    - Plunger of doom and Robo Mom both have the same commands, therefore unable to perform the assist.
    - I can't perform Robo Dad for some reason.
    - I suggest changing the commands for Santa Zim from D, DB, F, D, DB, B, x+y, to D, DB, D, DB, B, x+y.
    - Helpers for Plunger of doom needs position fixing.
    - When the opponent is dizzy and is complete, that opponent falls AND slides forward instead of tripping onto the ground, I would say remove this code:
    - LP (crouching and stand), MP, HP (stand, crouching and air), LK (crouching, stand, and air), and MK (Stand, crouching, and air)
    can be performed as an infinite, although I can't hit the opponent on Air LP for some reason.
    - The laser helper's position needs fixing on Irken Elite.
    - MegaDoomer needs some effects as well as fixing the startup of zim's transformation into a MegaDoomer.
    Feedback for dib:
    - No damage dampener, again :/
    - Dialogue Mouth for Zim vs Dib is still messed up.
    - The Electric beam in air glitch is still there.
    - Same with Plasma Gun, Dib can go through the ground when performed while jumping down. 
    - The Dib clone glitch is also still there when I perform the Muffin throw in air. (Like Jenngra said)

    - The Bill assist still leaves in backwards animation after his attack.
    - Even though I perform Gaz throwing a pizza, she still has the hitbox when approaching.
    - In the readme, squirting water gun performs with D, DB, B, DB, B, a+b. But in the game it's performed with D, DF, F, DF, F, x+y.
    - Same goes for Meat launcher, the move is actually performed with D, DB, B, DB, B, a+b, not D, DF, F, DF, F, x+y.
    I may be wrong about these commands between the readme and the game so if I'm wrong tell me and I'll edit the post (Maybe...)
    - I can't perform Battle Dib for some reason.
    - I also can't perform Meat Launcher in air.
    - Startup for Future Dib takes too long. 
     
    Last but not least, feedback for Rocko: 
    - No Damage Dampener
    - Animation timing needs fixing, as I see two rockos from here: 

    - Spitball's transforming sound needs to be replaced with a proper one, sorry if I haven't said this before.
    - The Boomerang on the ground still makes the clone of rockos.

    - The sprpriority for the opponent in Rocko's grab state need to be fixed.
    - Brain Pop, Bird Bite, Sheila, and the Really Relly Big man is very difficult to perform for some reason. 
    - Shouldn't spunky's pee be disappeared after the opponent is trapped or at least be there temporarily? Just a suggestion.
    - The Heffer assist still can't be used (Like RMaster007 said)
    - Clsn box needs to be added for Ed Bighead's.......head.

    - In the Readme, Suck-O-Matic is performed with: D, DF, F, DF, F, x+y. In the Game, it's performed with D, DF, F, DF, F, c+z. I might as well say fix the readme's typo.
    - Both Suck-O-matic and Crazy Bus Driver have the same commands, which makes the Crazy Bus driver hard to perform.
    - For the ambulance beavers, the liedown rocko doesn't disappear when the ambulance beavers take him away. I would make another frame animation with nothing making the time -1.
    - When the Giant Clock leaves, it slides backwards and performs the attack again. Also it'll be an improvement if P2 had a custom state when the Giant clock smashes them to bits.
    Therfore your characters still need some work, yet the Dib character himself is a bit improved more than Zim and dib, apart from the cloning glitch. 
    Well since RMaster007's editing all these characters, I'll put my waits on him. Anyway, good luck on your future updates Wlanman.
  16. Upvote
    RMaster007 reacted to jenngra505 in Garfieldfan's Workshop (...and I'll show you a cat with bad breath.)   
    The sprites seem simple enough for me to edit something together with them.
  17. Upvote
    RMaster007 reacted to GarfieldfanMUGEN in Garfieldfan's Workshop (...and I'll show you a cat with bad breath.)   
    Welcome to...
    Garfieldfan's Workshop!
     
    I may manage a few collections and have made a few stages, but wanted to work on making characters for a long time (which is when I started a pretty crappy build of Garfield), so this area is built around me attempting to make some characters, and possibly edit some, too. Stages will be thrown into the mix, too.
     
    Current WIP:

    Garfield (with WlanmaniaX)
     
    On hold:
     
    Nothing worth mentioning at the moment
     
    Edits:
    Bender and Leela (originals by Warner, based on tunglashor's English edits; on hold)  
    Future WIPs:
    .GIFfany  
    Stages in the works: N/A
  18. Upvote
    RMaster007 reacted to DS12 in Summer Releases: Zim, DIb and Rocko were fully updated!   
    Welp I guess don't need to feedback Zim and Rocko thanks to Jenngra and RMaster007
    Although I do have some room for dib hehe.....
    Anyway I do have some feedback for him so ya.
    - As always, no damage dampener
    - Crouching LP can be an infinite if timed right.
    - QCF + LP: Electric proj. position is a bit off
    - The cornerpush (or velset) for hitdef on QCF + LK needs to be fixed.
    - Startup takes too long for his super jump and the animation and the explod itself....

    - The Targetbind for Gaz (on D,D,LP) is way off.
    - The Bill assist (for D, D, HP) still walks backwards when he leaves.
    - The Water Gun hyper still needs that cornerpush code. It also has that animation time problem between the hitbox and the water helper.
    - The Get Up Sprite really needs work:

    - Tone down the Meat Hyper's damage 
    - The hitbox in air QCF + LK needs fixing and also:

    - Where's the clsn box on his body on the Torque Hyper?

    - FINISHER: If Dib was trying to perform the full screen attack, the hitbox should be a lot bigger because when I was at far distance the hitbox couldn't even make contact with the opponent.
     
    Alright, I can see that you haven't addressed to my other details I gave you last time you beta released dib. Please fix these in the next update. 
  19. Upvote
    RMaster007 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!   
    As for Rocko:
    - EX Spitball can't be used due to it's number in the CMD file being 1003, but it's actually 1010.
    - Heffer and Bus Driver hyper can't be used. gameguy5TheScratcher managed to fix it, so I'll check with him about that.
    - KO state doesn't work right.
    - Air Boomerang glitch, obviously.
    - Some specials and hypers do too much damage.
    - Suck-o-Matic has a grab state, but it don't work right.
  20. Upvote
    RMaster007 reacted to jenngra505 in Summer Releases: Zim, DIb and Rocko were fully updated!   
    I made the feedback video I promised. Forgot to mention the lipsync for the special intro against Dib is broken but I had so much I wanted to say.
  21. Upvote
    RMaster007 got a reaction from Paul999 in Summer Releases: Zim, DIb and Rocko were fully updated!   
    About gol-dang time.
  22. Upvote
    RMaster007 got a reaction from Shreklol10 in Summer Releases: Zim, DIb and Rocko were fully updated!   
    About gol-dang time.
  23. Upvote
    RMaster007 got a reaction from WlanmaniaX in Summer Releases: Zim, DIb and Rocko were fully updated!   
    About gol-dang time.
  24. Upvote
    RMaster007 got a reaction from WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)   
    Yes I do.
  25. Upvote
    RMaster007 reacted to WlanmaniaX in (WIP) Kuki Sanban (Numbuh 3)   
    About the lv.1 hyper, I thought calling hamsters would be an important idea for the lv. 1 hyper replacing the multi Rainbow Monkey toss.
     
    I still remembered the R.E.P.O.R.T episode back when I was about eleven years old watching this, you can see No. 3's report (in childish drawing art style) for her new introduction. You should look for an episode, though if you can sprite more frames.
     
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