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RMaster007

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Posts posted by RMaster007

  1. Feedback:

    - George's shoes change color a lot in the sprites.

    - George goes into state 200 (S. LP) whenever he hits the opponent with a standing or crouching normal attack. This is due to the AI coding in the CMD. Remove the movecontact triggers from the standing and crouching AI attacks and it'll be fixed.

    - His normal attacks are very weak, due in part to the low attack stat.

    - A debug flood occurs when a hyper is used.

    - Double Revolvers does a lot of damage for a special.

    - Slingshot does not work properly due to something in the cns file. In this case, the changestate occurs when the a button is released, when it should be x+y.

    - S. MP and A. HK are easy infinites, this is why having normals combo into themselves isn't a good idea.

    - Sounds are supposed to play when George is electrocuted, squashed, wedgied, etc., but they don't play. In the statedef -2, move the Misc SCTRLS to above the Hell Dunk states.

    - The last hit of Uppercut does not have a hitspark due to the spark being 4, which isn't a hitspark number.

    - The dust effects face the wrong way when running or using a standing kick.

    - Minigun misses at point blank range.

    - Little suggestion here: have the opponent be in the Toasty state longer (when hit by Wonderboy's beam) so the full animation plays.

    - The sound that occurs during the Kung-Fu Dojo hyper doesn't play due to it being 24-bits. It will work if converted to a lower bitrate.

    - He could use a better 12th palette instead of "shadow".

    - George disappears for the last three frames of his squashed animation. You need to have four sprites (7689, 0 to 7689, 3) for the animation to play properly.

    - The hit text is misplaced for certain attacks.

    Overall, he is a nice character (better than the original George), but he still needs adjustments to coding and spriting.

  2. 45 minutes ago, WlanmaniaX said:

    I honestly forgot what I mainly used for my recent creation I have been working on. As you can see, I used the lip-sync model sheet from Ed to outlining the dialogue I used for "You bet your sweet biffy, I did" for his victory.

     

    4YEn9NJ.png

    Il6mzrE.png

     

    And with that plus, I have only got two modifications left, and he will be out as a beta at long last.

    What do you have left to do?

  3. 3 hours ago, WlanmaniaX said:

    What an I am trying to say this that i really need to take time on updating Zim and Dib. I do not want people to waste my time on editing, I know it was quite helpful of you trying to edit some tweaks from them.

    I did edit Dib and Rocko as well, but I'll send them to you in private.

  4. 2 minutes ago, Darkflare said:

     

    Ok so here's a reality check. If anyone wants to edit something of yours and release it, they don't need your permission. Once it's out there, it's fair game.

    True. My creations are for everyone to enjoy, not just one person.

     

    And BTW @WlanmaniaX, I intended to release this a couple days ago, but forgot to do so. I didn't entirely finish the edit, but that's where you come in and make your updates to him.

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