So the hitdef for some reason won't damage the opponents as well as it not being considered a combo to MUGEN's combo detector system. The problem is from the P2STATENO I have used. Any way to work around this? I just want p2stateno hitdefs to count as combos and take damage. If hitdefs with P2statenos do count as one to the combo system and takes damage, then I probably done goofed. So here's the Hitdef block.
[State 440, Hitdef]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 63, 0
animtype = Medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 1,1
sparkno = S8001
guard.sparkno = s8010
sparkxy = -10, -76
hitsound = s1, 3
guardsound = s1, 5
ground.type = High
air.type = High
ground.slidetime = 5
ground.velocity = 0
air.velocity = 0,0
ground.hittime = 274
air.hittime = 276
airguard.velocity = -1.9,-.8
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall = 1
;getpower = 0,0
p2stateno = 641