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Vegito-SSJ

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  1. So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall. Any Help? Current Code --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Statedef 667] type = A movetype= A physics = A juggle = 5 poweradd= 15 velset = 0,0 ctrl = 0 anim = 667 sprpriority = 2 [State 181, ChangeAnim] type = ChangeAnim triggerall = var(10) = 1 trigger1 = Anim != 110666 value = 110666 [State 0, Explod] type = Explod trigger1 = animelem = 1 anim = 8890 pos = 0,75 postype = p1 ;p2,front,back,left,right facing = 1 vel = -1,-1.5 vfacing = 1 bindtime = 1 removetime = -2 scale = 0.6,0.6 sprpriority = 3 ontop = 1 shadow = 0,0,0 ownpal = 0 removeongethit = 0 [State 0, AfterImage ] type = AfterImage trigger1 = TIME = 1 time = 20 trans = add timegap = 1 framegap = 4 length = 20 palbright = 30,30,30 palcontrast = 160,88,203 palpostbright = 0,0,0 paladd = 256,256,0 palmul = .65,.65,.75 [State 181, ChangeAnim] type = ChangeAnim triggerall = var(10) = 1 trigger1 = Anim != 110666 value = 110666 [State 400, 1] type = PlaySnd trigger1 = ANIMELEM = 1 value = 522223,522223 VOLUME = 99999999999999999999999999999999999999999999999999999999999999 channel = -1 [State 400, 1] type = PlaySnd trigger1 = ANIMELEM = 2 value = 4,2 VOLUME = 9999999999 [State 400, 1] type = PlaySnd trigger1 = ANIMELEM = 2 value = 5,2 VOLUME = 9999999999 [State 400, 1] type = PlaySnd trigger1 = movehit = 1 value = 5,5 VOLUME = 1 [State 0, VelSet] type = VelSet trigger1 = time > 9 x = 13 y = 0 ;ignorehitpause = ;persistent = [State 0, VelSet] type = VelSet trigger1 = time = [1,8] x = -1 y = 0 ;ignorehitpause = ;persistent = [State 0, Turn] type = Turn trigger1 = time = [1,7] trigger1 = P2DIST X <= -5 ;ignorehitpause = ;persistent = [State 0, PlaySnd] type = PlaySnd trigger1 = time = 5 value = S0,27 volume = 50 channel = -1 [State 250, 2] type = HitDef trigger1 = timemod = 7,0 velocity = 8 attr = S, NA animtype = Medium damage = 150 guardflag = MA pausetime = 5,12 sparkno = S3222 sparkxy = -10,-12 hitsound = S551,6 guardsound = S551,6 ground.type = Low ground.slidetime = 120 ground.hittime = 15 ground.velocity = -13,-5 air.velocity = -13,-5 p2stateno = 5600 fall = 1 envshake.TIME = 31 envshake.freq = 90 envshake.ampl = -3 envshake.phase = 90 [State 6061, end] type = ChangeState trigger1 = movecontact value = 50 ctrl = 1 [State 6061, end] type = ChangeState trigger1 = time = 30 value = 45 ctrl = 1 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Anything Would Be Appreciated. :)
  2. NOPE, Still Not Working. That's Just Music With A Blackscreen Any Other Ideas? Can I Use 3D Anaylzer To Somehow Do It? Or Do I HAVE To Upgrade?If So,Then Will The MOBO Whose Link I Posted Will Be Enough For This?
  3. Okay, So I Changed Some Of My Character Portraits But There Is Are Pink Lines Around The Edges. Is There Something I Can Do To Prevent That? I Use Photoshop CC And Mugen 1.0.
  4. I Get This Error With OpenGL: I Think It Has To Do Something With My VideoCard? *sigh* If I Upgrade To This Motherboard Will It Work? http://www.snapdeal.com/product/asus-h61mk-motherboard/1492023327 I Don't Have Enough Money For A GPU And My Current MOBO Doesn't Have A PCIe 3.0 Slot In It.
  5. Hi,So My Problem To Put Simply Is That After Installing The Screenpack I Am Getting A Black Screen But I Can Hear Sounds And Music in The Background. Any Help Would Be Appreciated. Oh, By The Way RenderMode = System
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