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REDHOT

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  1. Hi!, after 9 years Cyclops it´s updated! with the Original MvC2 1vs1 gameplay as faithfull as possible. You want to download it? enter to the....: Marvel vs Capcom 2 characters project http://marvelvscapcom2mugen.esy.es/ The idea is to complete the marvel vs capcom 2 roaster, doing all the characters more faitfull to the game as possible (1vs1 gameplay with six buttons, the tag system will NOT implemented, sorry..) Read more in the web page! and download the characters availables! Cyclops Updates in v2-2016: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - New and better animations - Throws codes (Camera, velsets, states...) - New FX (to the original MvC2 game as faithfull as possible). - New sounds (to the original MvC2 game as faithfull as possible) - Hyper BG and Hyper Portait - Velocities and yacell - Hit when enemy it´s fallen - Super Jump code - Scale character - All state hits - Turn in Super jump - Air combo - New Common1 - Hit character sounds - Intro - Palettes - Pre-walking - Recovery roll - Announcements combo - Advanced guard - Hyper combo finish - Portaits Credits: - Wuwo and Kong (Sprites) - Reza (Various codes of this character and guide) - Cloudius and One Winged Angel (Sounds) - Mouser (Various codes of this character) - DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes) - FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
  2. Hi!, It´s time to present you an edited MvC2 Charlie/Nash with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition. The original author is Mouser, and this edition is made with a lot of effort to try to improve Charlie in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Works for MUGEN 1.1 and 1.0: http://www.mediafire.com/download/2vru8jgz2bd0vkb/MarvelvsCapcom2_Charlie_v1.rar What was edited?: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - Wall Bounce code elaborated by me - Animations - Sprites - Throws codes (Camera, velsets, states...) - New FX (to the original MvC2 game as faithfull as possible). - New sounds (to the original MvC2 game as faithfull as possible) - Hyper BG and Hyper Portait - Velocities and yacell - Hit when enemy it´s fallen - Super Jump code - Scale character - All state hits - Tech-it - Turn in Super jump - Combos Credits: Mouser (Original author and various original codes of this character) DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes) FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
  3. Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition. The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Link for MUGEN 1.1 (Originally elaborated for this version): http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar Link for MUGEN 1.0 (without timebar in Ouroboros): http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui). What was edited?: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - Wall Bounce code elaborated by me - Animations - Sprites - Sounds and FX - Throws codes (Camera and velsets) - Pallettes (to the original MvC2 game as faithfull as possible) - New FX (to the original MvC2 game as faithfull as possible). - New sounds (to the original MvC2 game as faithfull as possible) - Walk before intro (by mouser edited by me) - Hyper Combo Finish - Hyper BG and Hyper Portait - Common1 - Defeat enemy stateno - Cancel dash with a hit - Portait select - Velocities - Announcer messages - Air combo code - Intros - Recovery Roll - Hit when enemy it´s fallen - Super Jump code (elaborated by me) - Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1) Small things to improve in v2 : - Improve Hyper "Ragnarok" a little. - Improve Tech-hit - P1 and P2 icon code. - Get MvC2 Bomb effect. Credits: Splode (Original author and various original codes of this character) Mouser (Some codes of this character) DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes) FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
  4. Hi!, It´s time to present you an edited MvC2 Silver Samurai with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition. The original author is Iwakick, and this edition is made with a lot of effort to try to improve Silver Samurai in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Link: http://www.mediafire.com/download/dzgm3yyqwkvrp95/MarvelvsCapcom2_SilverSamurai_v1.rar In this v.1 Silver Samurai, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui). What was edited?: - Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible) - Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible). - Wall Bounce code elaborated by me - Animations - Sounds and FX - Throws codes (Camera and velsets) - Pallettes (to the original MvC2 game as faithfull as possible) - New FX (to the original MvC2 game as faithfull as possible). - New sounds (to the original MvC2 game as faithfull as possible) - No assist partner - Walk before intro (by mouser edited by me) - Hyper Combo Finish - Hyper BG and Hyper Portait - Common1 - Defeat enemy stateno - Cancel dash with a hit - Portait select - Velocities - Silver Samurai shines all the time (like in MvC2) (code elaborated by me) Small things to improve in v2 (Silver Samurai has so many hypers with differents effects in the enemy that this causes that the character has 90% of the variables used and difficulty developing new codes, I think that Silver Samurai is one of the most complicated character) : - Improve Air Combo message - Improve a little all the air combo with air hard punch, air hard kick and air Shuriken (the thing is, this works fine, works the air combo, but if you launch the enemy and instantly do an air hard kick, air hard punch or air Shuriken, the enemy falls... the enemy SHOULD recovery in the air like MvC2) - Effects in Tech-hit - P1 and P2 icon code - Get a better sounds of all the cuts with his katana or Shuriken (I got the original of MvC2... but sounds a little bad, someone have a better one? CLEAN?). - Improve a little the p2stateno in Shuriken (it`s just a small thing... the enemy should pulled close to Player1 when it`s touched with the Shuriken, like in MvC2) - Get the original MvC2 ice hit spark Credits: Iwakick (Original author and various original codes of this character) Mouser (Some codes of this character) DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes) FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
  5. haha is the only thing that I removed, for the simple fact that with 4 buttons you can´t do medium hits without you before hits the enemy with light punch or kick, and this is very annoying. You can´t do either special "medium" moves (and for example, with Cyclops this is important). Marvel vs Capcom 2 put the 4 buttons gameplay, because you can play with 3 characters, and there is no way to perform partner movements with 6 buttons if you got 3 players. In MUGEN, FOR NOW, you can´t play with 3 characters,
  6. Thanks :), very good video, I´d like to record one, what program did you use? I didn´t see the "S" my bad, sorry, anyway, I tried and all the sounds effects are from MvC2 :S, the light normals too, whatever is the enemy with i´m fighting with akuma, did you mind to tell me when that happens specifically? what hit or state? Thanks, your Tag System is very solid and effective, as your code for HyperPortaits for example, it´s perfect, congratulations to you and your team for the good work. if one day you want to use this Akuma for your project, he´s all yours. Soon, I´ll upload the v2 of Akuma, with minor changes in some hitdef in his punches (a little more realistic to MvC2), a bug in his Tatsumaki zankuu kyaku (the eletric helper appears when the enemy is also covered), and sounds of Messatsu Gou Hadou.
  7. - I´ll check the light normals, always works perfect to me, there´s something wrong with the sparkno in some hitdef maybe, this is because you have Street Fighter SFX in the fightfx.sff too. - You´re right, this is because the sound of the blast and probably other hit they are located into a PlaySound, if the enemy doesn´t have a sound with the same value of Messatsu Gou Hadou blast (for example: "5,2", 5,3") the sound will not play, i´ll check this out. Thanks, the v.2 with this things fixed will be upload soon.
  8. Hi!, I`m back to MUGEN after 10 years to give you an edited MvC2 Akuma with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition. The original author is Mouser, and this edition is made with a lot of effort to try to improve Akuma in MvC2 gameplay, this character was not worsened to offend the great work of the original author. Link: http://www.mediafire.com/download/eqob5uugsqlbssg/MarvelvsCapcom2_Akuma.rar Link v2: http://www.mediafire.com/download/jysxcpuiz5nxapq/MarvelvsCapcom2_Akuma_v2.rar This works perfectly with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui). What was edited?: Hitdef and some codes in all standing, crouching and air punches and kicks elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all special moves elaborated by me (to an original MvC2 gameplay as faithfull as possible) Hitdef and some codes in all hyper moves elaborated by me (to an original MvC2 gameplay as faithfull as possible). Wall Bounce code elaborated by me Animations Sounds and FX in Tech-hit Throws codes (Camera and velsets) Pallettes (to the original MvC2 game as faithfull as possible) New FX (to the original MvC2 game as faithfull as possible). New sounds (to the original MvC2 game as faithfull as possible) v2 fix: Fix some Pausetimes in his Light, Normal and hard punches. Better sounds. Messatsu gou hadou now with sounds (hit and blast) Fixed the electric helper bug in the hurricane kick Original air medium kick (air medium kick holding up, and without holding up) Special moves with original hits sounds. Credits: Mouser (Original author and various original codes of this character) R.o.q.u.e. and AeroGP (Tag System) DarkWolf13, walruslui and ExShadow (Edited Tag System, X-over, Hyper Ports and Common1 codes) Iwakik (Tech-hit coding) FerchoGTX (Some MvC2 FX and sounds) Hope you enjoy it. Cheers.
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