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Raiu

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Everything posted by Raiu

  1. The thing about the Great Old Ones (as Cthulhu and his kind are called) is that they exist in an otherwise rational world where everything is normal, so just seeing them (and, in some cases, just learning such creatures can exist) is so against what people of the time think of as "reality" that it just breaks their brains entirely, and this has generally translated into most portrayals of them causing madness just from looking at them. And, yes, there are more Great Old Ones, all of which look different and impossibly alien, with Cthulhu (despite being a hundred-foot-tall immortal and invulnerable deity) being pretty close to the bottom of the heap power-wise. They don't really want to conquer humanity, because they barely even know humanity exists. They kill humans and destroy human civilization with the same lack of awareness that you might accidentally destroy an anthill while you're taking a walk in the woods. As far as they're aware, they already rule the universe. They are Giygas at his brain-breakingly creepiest and most powerful, long before Giygas existed. Shuma-Gorath, in the comics, is meant to be that same level of power (which is odd that he's known mostly as a weird and sort of underpowered fighting game character). Which makes it hard to put them into a video game, really (Mugen or otherwise). Once you give something like the Great Old Ones stats, they lose a lot of what makes them them. (Which is probably what happened to Shuma) That said, I'll give this a try if I can. (I mostly want to see whether I can pull the characters out and use them in my main game) Edit: They can be pulled out and used in regular Mugen, so I've given them a try. Many of these (Excalibur, Bastet, Cthulhu himself, etc) appear to be spriteswaps of the same tiny hyper-fast self-healing character, all with the exact same "tearing up the ground" animations and the same "hovering in the air while punching madly" attack. Yes, Cthulhu, who is supposed to be a hundred feet tall, instead stands waist-high to Ryu. (And it's not just because all the characters are supposed to be equally huge. He's the same size as HBL, the normal human in the pack) The few that aren't spriteswaps are still terrible all around, with default sounds, very few animations, and generally nothing interesting about them. (The latter complaints also apply to the spriteswaps) Even for a "demo", it's all very, very disappointing.
  2. Huh. Not only is it clearly based on Doggiedoo's Red Dragon (not Synn - their movesets are just different enough that I can tell which one it's based on even before downloading the character), even the character description is lifted nearly word-for-word from Red Dragon's page on the Mugen Wikia, and the move descriptions call the character "Red" instead of Bahamut. I also note that Jo gives no credit to Doggiedoo. I'll grab it for my Dragon collection, but it's not going into a place of honor there. (I'll probably put it right next to Fin Fang Foom, which is also a lazy Red Dragon edit)
  3. Click on the button that says "ダウンロード" (which translates to "Download"). As for the character itself... I like it. A decent boss character whose attacks are not completely undodgeable or unblockable - and, surprisingly, it doesn't hit as hard as you'd think with most of its attacks, though it does have 10,000 HP, which makes fighting it a slow prospect. You only have to beat it in one round, though. The second round just has Schala kneeling on the ground, with no life, and you win automatically.
  4. The question is, how does it fare against Ahuron's Lavos Core? There's a question for Watch Mode while I do things around the house :D Downloading, will test out soon.
  5. Yup, have the trio ("Queen, Manticore, and Dragon"), and the individuals. The King is still one of my favorite dragons, and is one of my team mode bosses (as is the Manticore). Thielle is still one of my favorites, too, and is one of my solo mode bosses and team mode sub-bosses.
  6. The original version of the dragon in Minecraft just does charge attacks, too. But in the Xbox version, he spits "Ender Acid" and purple-acid fireballs in addition, and it would have been nice to see those attacks used.
  7. From http://mugenguild.com/forum/topics/ender-dragonminecraft-159955.0.html : I haven't tried the character myself yet, but it's DarkRuler, with all that implies (both good and bad), so I think I know what to expect. Edit to add: Now I've tried it. Yup, pretty much what I expected. Keeping it anyway, because I collect dragons, but doggiedoo's Red Dragon and Synn and DEMAN's Bloodbane are still ruling the roost in that part of my collection. (My first news posting here, so let me know if I did it right) :D
  8. Not the "MM" Rock I was expecting...
  9. Oh, it's the Wilford Brimley sprite from the Adventure Island hack, not the one from River City Ransom hack. Hm. Well, I'll keep an eye on it.
  10. I nearly missed this release! I'm also a big fan of end-bosses (my original intention was to have nothing but bosses in my MUGEN, but it's now about one-third bosses, one-third characters I just plain like, and one-third dragons who may or may not also be bosses), so this was a must-have even before I read about the Secret Code system. Anyway, I'm downloading now.
  11. Looks like he just changed the hit sparks with this update, nothing major.
  12. Raiu

    Bizarnage by

    I recognize that guy - he's from Amalgam Comics. He's a combination of (obviously) Bizarro and Carnage, and one of the enemies of Spiderboy (Spider-Man / Conner Kent Superboy amalgam). I have to try him out.
  13. He was called "Frog" in the English version of Chrono Trigger, which may be causing the confusion. (Kaeru means "frog" when used as a noun, but it can also mean "to change" and "to return" when used as a verb, and all three meanings are relevant to the character) He's actually pretty awesome: Anyway, Imma gonna download this and see what's new.
  14. Eh. It's okay. It's a bit too large for my screen proportions, and I don't like its complete lack of a death animation (not even a lying down sprite), but it's good enough for my Dragon Collection.
  15. I tried him out (selecting him as my character in a 1-player game), and... he just stood there. No AI at all. I could move him left and right and jump around, but I couldn't attack. Does the AI only work in 1.1?
  16. Looks like Ravange's stage to me. Those are her heads on the various pillars and statues.
  17. He was Ginzu in the English version, Sho in the Japanese. Similarly, the mummy was Mack in the English version (a reference to the song "Mack the Knife"), Jennety in Japanese. And, finally, the baby was Baby Head in English, Hoover in Japanese. As for this character... eh, I'll try him out.
  18. Someone else asked the question in the wrong place, so I'll ask it here in the right place (because now I'm wondering about it, too): Are there any Cowboy Bebop characters (Spike or otherwise) available for Mugen? Admittedly, there's a complete lack of games to take sprites from. The only two games at all were a shooter - where Spike never leaves his ship - and a fully 3-D PS2 game which doesn't lend itself to -D sprite rips. (I can barely even find fan-made sprite sheets on the Internet. Typing "Spike Spiegel" "Sprite sheet" into Google brings me up mostly pictures of Homestuck characters. How does that work?) But Spike is one of my favorite anime characters of all time, so it'd be cool to have him for Mugen.
  19. The Sendspace link worked for me. I'm downloading it as I type this.
  20. Raiu

    Ryugen

    ... "one is" what? If you mean one of them might be from Dragon Quest.. all three versions of Ryugen are basically the same character, so if one is not from Dragon Quest, then none of them are. And there's no character named "Ryugen" in any of the ten Dragon Quest games, so none of them are.
  21. Raiu

    Ryugen

    Ryugen is frequently put into the "Dragon Quest" category in some Mugen warehousing sites, but I can't find any reference to a character with that name in any of the Dragon Quest games, unless there's a second "Dragon Quest" series not related to the well-known and long-running one. Looking through the various Ryugen's Readme files, they all say "オリジナルキャラクター", which just means "Original character" in katakana (in English - "ORIJINARU KYARAKUTAA"). So he's probably not from Dragon Quest.
  22. Looks like new idle animation for Ananzi. I was hoping for Janos myself. Maybe in 1.3.
  23. Aw. I was hoping for Momo from Breath of Fire III. (Though there are a lot of Momos out there, so I wasn't really expecting her. But definitely hoping)
  24. I thought this would be using the sprites from the little-known arcade version. Those would be bigger and have a lot more frames of animation, and all three characters have their own sprites (since all three are playable): http://www.spriters-resource.com/arcade/battletoads/sheet/50079/ http://www.spriters-resource.com/arcade/battletoads/sheet/50080/ http://www.spriters-resource.com/arcade/battletoads/sheet/50081/ Unfortunately, you never fight the Dark Queen directly in that version, so she doesn't have any sprites at all. Still, I'll have to give these three a try.
  25. It's more that Spider-Man and Iceman had already been comics characters for nearly twenty years at that point, while Firestar was made up specifically for that show. They did put her in comics afterwards, but she didn't catch on there, probably because (despite her origin in the show) they didn't team her up with Spider-Man, Iceman, or the X-Men, instead starting her in the Hellions, pairing her up with Justice (remember him? Me neither) and moving her to the New Warriors. (Well, and the Avengers, but just about every Marvel hero has been an Avenger at one point or another, so that's not saying much)
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