• Content count

  • Avg. Content Per Day

  • Joined

  • Last visited

About vgma2

  • Rank
    Still Kinda New
  • Birthday 08/31/1996

Profile Information

  • Gender:
  • Location:
    YOUR FACE!!!

Recent Profile Visitors

2,058 profile views
  1. Finally finished adding all the required get hit sprites for something I'm working on.  My eyes need a rest after that.

  2. If you're trying to find frame data for an unpopular game, then you're in for a fun time.

    1. RobotMonkeyHæd


      Not sure what you need the frame data for (play or dev) but this might help:  grasshopper
      It's basically a tool for determining proper frame data and damage when coding a char.

  3. isn't the moderation a bit biased?

    Jesus christ who cares. You're so deluded that all of this matters.
  4. Oh snap, I never knew Fighter Factory 3 allows for refactoring sprites.

  5. Nitro Royale: Heroines Duel

    Would F9K's Ruili be considered to have custom gameplay?
  6. ideas for mugen 1.2

    That reminds me of something. I wish Mugen had a predefined variable that returns the number of rounds needed to win the match. Really annoyed me when I learned Mugen had no way to detect that.
  7. Coding Help

    Can't recall off the top of my head if there's a sctrl, or a HitDef property that does this. (HitDefs have a down.bounce parameter, but I'm not sure if that achieves the effect you're looking for.) If there's no sctrl or HitDef property for that, you could try forcing your target into a custom state.
  8. mugenarchive needs help

    Complaints about ads on Mediafire? Since when did ad blockers stop working on Mediafire?
  9. Special Moves Problem, Once again.

    This uh, might be a dumb question but... You're defining Quick Punches before your ChangeState, correct?
  10. MUGEN Crashing issues

    Any specific error message when Mugen crashes? Or does it just close without error?
  11. oppenent doesn't fall

    Maybe you could use a ChangeState to put him into a fall state sometime while in State 6077.
  12. ideas for mugen 1.2

    I'd like to have more than 60 vars and 40 floats. I'm always too worried about wasting vars, and running out of them.
  13. Oh hey, the place is back~

  14. It's a Mugen limitation. No workaround that I'm aware of.
  15. I honestly didn't think this could escalate too much further, but wow. What the fuck