Jump to content

Lillie's 音MADs

Member
  • Posts

    278
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Lillie's 音MADs got a reaction from karlsup in The letter "e" is banned in this thread   
    Congrats, that was a fantastic show of skill 👏
  2. Like
    Lillie's 音MADs reacted to karlsup in The letter "e" is banned in this thread   
    Rhyming ain't hard!
     
    Without a fifth glyph, I'm a rapping bard!
     
    You just gotta try, right?
     
    You'd think I'm just a famous author showin' ya how to act tight.
     
    Now I'm showing off...
     
    I might wanna switch turns so you guys can actually scoff...
     
    Psych!
     
    You won't put yo hands on this mic!
     
    Nah, just kidding... 🎤
  3. Like
    Lillie's 音MADs reacted to BazaCura in Welcome to MFFA! Introduce yourself here!   
    Hello my name is BazaCura I'm a new mugen A.I patcher. I'm mostly on Spriteclub but not really in any mugen community outside of that so I wanted to come here and introduce myself, I'm sure there's a lot of great people here. : )
  4. Like
    Lillie's 音MADs reacted to BazaCura in A.I. patches by Lillie's 音MADs   
    Keep up the good work Lillies 😁👍 can't wait to see the Amazing things you make in the future
  5. Like
    Lillie's 音MADs got a reaction from Kirbey in Ultraman / Ultra Series   
    Love your work, kirbey. I finally checked out Ultraman (just went with the first series) and am quite enjoying it. Thanks for getting me interested 🙂
  6. Like
    Lillie's 音MADs reacted to Kirbey in Ultraman / Ultra Series   
    Hahaha Follow me on twitter if you like and you can see my progress.
    I plan to make Ultraman kaijus in the future, but I also love Godzilla, King Kong, and Gamera kaijus, so I sometimes make them.
     
    Recently, I've been creating MonsterVerse kaijus and Biollante.
    I am very happy to have a fan like you. Please look forward to it in the future !!
  7. Like
    Lillie's 音MADs reacted to jrm1007 in Sonic Crackers - World 2 Attraction Stage   
    This Stage is based off of the World 2 Attraction, in Sonic Crackers, the earliest known Prototype of Knuckles Chaotix.
    This one has quite the backstory.

    3 Years ago, when I couldn't make a proper animated stage, I wanted to tackle this, so I made an incredibly barebones stage with only a floor, and the two towers, with no animation to be seen, and the music didn't even match, thankfully the old stage has since been lost after my old Laptop died to the bootloop. Now this very week I decided with my newer "knowledge" to tackle it again.
     
    The Stage will work for both WinMUGEN, and 1.0/1.1b.
    Walkin Prototype Music included.
     






     
    the Stage fully supports Super Jumps
    all the Level Animations are present
    the cloud scrolling is an addition.
    Credit to Παρατηρητής, for ripping the Background Sprites.
     
    https://www.mediafire.com/file/103dpbp4l19dds0/World2Day.zip/file
  8. Like
    Lillie's 音MADs reacted to GuiltyBadguy in Stunclubs 1   
    PREVIEW

     
     
    DOWNLOAD
    https://www.mediafire.com/file/qdndhzaiiqw18dc/Stunclubs_1.zip/file
    https://drive.google.com/file/d/1Rp20Cr0zf0F_WBvCZ0M98bjtpIKkXDDV/view
     
    INFO
    Super Jump: No
    Animation: Yes
    Parallax: No
    Music: Yes
    For: WinMugen+ and up
     
    COMMENT
    My third Ape Escape-related MUGEN stage. This one had originated from the first multiplayer entry of the series, Pumped & Primed, and was one of the starting stages available in that game. I've been wanting to convert this arena into a MUGEN stage for a very long time now. 😊
     
    I had already released this on MFG a week ago, but was too lazy to do the same on here as well, lol. 😅
  9. Like
    Lillie's 音MADs reacted to Rognarok in Spas-12 from Girls Frontline V1.02 [06/05/2023]   
    Spas-12 from Girls Frontline wrings into the fray!
     
    A 4-Star Shotgun T-Doll of Griffin based on one of the most popular shotguns in pop culture and games such as the Half-Life series.
     
    In battle, she is a grappler/bruiser type fighter who trades speed and agility for power and survivability.
    Approaching her straight on is just asking for punishment as her shotgun deals a lot of damage if it hits. Plus, her grabs do just as much or even more.
     
    When fighting her, it's best to keep a safe distance from her and zone her out. When she runs out of ammo, that is your opportunity to attack.
    If you do get in a situation where you have to get close to her, be sure to finish you combos at a safe distance or grab her before she does.

    = Notes about Spas-12 =
    + Has (almost) everything a grappler is good at.
    + Her shotgun can stun opponents and can be followed up with a grab. You do NOT want to blindly charge at her as her opponent.
    + Her alternative-firing-mode-attack, The Great Turkey Shooter, is deadly dealing a whopping 900 unblockable damage.
    + Her other attacks are strong as well but the Combo fairy and the follow-up grab system is where she really shines.
    + Quite tanky with almost every fairy command ability being defence-oriented and high health and defence.
    + Her Fairy Commands are fairly cheap to use.
    + Super Armors galore as all of her grabs and fairy calls has them and can be extended to the rest of her attacks using the Armor Fairy.
    + Can also utilize parries and summon food using her respective fairy command abilities.
    + A sweet heart.
    - Has (almost) everything a grappler is bad at.
    - Slow character overall with poor recovery; Zoners will have a field day with her.
    - Poor reach. Even her shotgun has a limiting short range.
    - In fact, elicoterro and divekick are her only source of significant movement and range and both moves leave her wide open for a counter attack.
    - Can only accumulate Fairy Points through successful grabs.
    - Unlike IDW and M4A1, her shotgun needs to be reloaded manually.
    - Susceptible to AP rounds, Custom States, and, ironically, Grabs.
    - Gobles up whatever rations you've saved up for in seconds.
     
    Get Spas-12 here: https://mega.nz/file/XmpFCAhD#J3eu18xb1WnrVuuCyeAOxkYp0gmWoAAGH3SblBjOpwE
    Version 1.01: https://mega.nz/file/KmxATSyR#SlttXmQpqJXgYf_O13LwMTyzCSIswsrIUf5mo1AkvTw
    Version 1.02: https://mega.nz/file/T2hlwLyD#oSqGlIV8n_dOcSWy9t3aqRL9SfwnmYtU_4rG1SpqV8U
     
    Update Notes:
     
    Palette Notes:
    Additional Screenshots:
     
  10. Like
    Lillie's 音MADs reacted to Kirbey in Ultraman / Ultra Series   
    Hello.
    ・Galactron by kirbey&PinkSheepX&邓v东西
     
     
  11. Upvote
    Lillie's 音MADs got a reaction from HappyDappy666 in A.I. patches by Lillie's 音MADs   
    New AI patch is out, for a Clayfighter character - it's TIny, created by Basara-kun.

    You can expect more Clayfighter patches in the future, though not exactly sure when.
    Also, I'm going to update Sattin's AI to the newest version sometime soon, just as a notice.
  12. Like
    Lillie's 音MADs got a reaction from ValgarYK in A.I. patches by Lillie's 音MADs   
    Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch.
     
    While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted.
     
    Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now.
    These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area.
    Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these  is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html

    Latest release:
     
    Gun Hishi:
    Original creator: Valgallah
    Rank: Above Average

    A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. 
    Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross.
    However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave.
    She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground.
    Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up.
    Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers.
     
    Pasta SFIV 
    Original creator: Exclamation_Question
    Rank: : Jobber

    Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch.
    Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him.
     
     
    Phoenix
    Original creator: Exclamation_Question
    Rank:  Above Average

    A character quite accurate to his source game - read, the game was terrible.
    On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example.
    But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him.
    In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals.
    Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks.
    Still, for lacking any combos, the speed of his attacks can more often than not make up for it.
    From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor.
     
    Rober
    Rank: Jobber

    Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals.
    Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo.
    His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least.
    His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range.
    If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard.
    Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. 
    On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches.
     
    SCP-4666
    Original creator: Taffy, Mighty Starmie
    Rank: Above Average

    A weirdly styled character. 4666's got good damage and range, but lacks in many options.
    It's normals are very slow and predictable, leaving it wide open should they miss.
    On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it.
    Once it does get a hit in, 4666 can rack up some nice damage.
    When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper.
    Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close.
    Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow.
     
     
    Older descriptions:
     
    Link to all of my patches:
    https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w
     
    Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested.
     
    Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
     
     
     
     
     
     
  13. Upvote
    Lillie's 音MADs got a reaction from Disins in A.I. patches by Lillie's 音MADs   
    New AI patch is out, for a Clayfighter character - it's TIny, created by Basara-kun.

    You can expect more Clayfighter patches in the future, though not exactly sure when.
    Also, I'm going to update Sattin's AI to the newest version sometime soon, just as a notice.
  14. Like
    Lillie's 音MADs got a reaction from Basara-kun in Basara's WIP Thread: The MFFA Branch Office (now with new projects!!)   
    Looking forward to what you put out next, man. I haven't gotten a chance to test out Frosty yet,  but I'm sure he'll be great fun to play! 👍
     
  15. Like
    Lillie's 音MADs reacted to Basara-kun in Basara's WIP Thread: The MFFA Branch Office (now with new projects!!)   
    I'm back guys 
    Apart of my E.T. release from AF, I finished Frosty and released yesterday, now seeing which could be my next project, maybe I continue to work on my ClayFighter chars (making a new one or update the actual ones) or maybe working on other chars, I'm tempted to continue Fuego, but I need to create her the moves and the dialogs for my friend to dub her... that will be seen, stay tuned when I clean the dust here XD
  16. Like
    Lillie's 音MADs reacted to Basara-kun in Call me Daddy!! Bad Mr. Frosty has been released!!   
    One of my main projects of 2020 that I left behind because of my PlayStation 4, sorry guys XD however, I'm back with him and finally I could finish him to get you my version of the protagonist of the ClayFighter series in his 63 1/3 version, also the second character from this game along with Earthworm Jim
     
    WHAT TO EXPECT HERE:
    - Game accurancy as much as possible
    - All his signature moves, since Command Moves to his supers
    - Used the same method than Earthworm Jim to modify the sprite rips to be compatible with most of MUGEN chars
    - 63 1/3 gameplay as you could know of my past CF chars
    - 4 of his 5 Claytalities are added, probably the CF character with most Claytalities I ever made
    - 12 palettes, 1 of them will surprise you 😉
    - And of course, compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "frosty-m1.def" and that's all 😛
     
    SCREENSHOTS AND VIDEO
     
    I hope the wait was worth it, but at least for me it is. I hope to enjoy this new release 😎
     

    Chars -> Adaptations
     
    06/28: Little update in my site:
    - Added link for Tiny's AI by Lillie's 音MADs
    - Added Megaman Lifebars update for 1.0+ by Juu-bei7
  17. Like
    Lillie's 音MADs reacted to Kirbey in Ultraman / Ultra Series   
    I did not notice…
     
    Thank you!!
  18. Like
    Lillie's 音MADs got a reaction from Kirbey in Ultraman / Ultra Series   
    Even with how simple they can be at times, I must throughly agree, I love kirbey's work. I really don't know anything about kaijus aside from some tippets here and there, but seeing his creations has made me legitmately want to check out the likes of Ultraman and such.
  19. Upvote
    Lillie's 音MADs reacted to Kazagami in Ultraman / Ultra Series   
    Update:
     
    - Deathfacer by Kirbey
     
    Eight more characters before Kirbey reaches the milestone of having created 100 Ultra Kaiju for MUGEN. Totally rooting for him! 
  20. Like
    Lillie's 音MADs got a reaction from DXfactory in Touhou Project   
    I do understand you point - hence my upvote on your post - but I wasn't trying to insult you to begin with. If my post came off as doing so, I'm sorry. Please do not sort me off as one falling into one of the shitty aspects of this comunity - I was being civil from the start. I don't hate you and I have no reason to. 
    Consider this topic settled.
  21. Upvote
    Lillie's 音MADs reacted to Kazagami in Touhou Project   
    The "crap" remark was directed towards the MUGEN characters (the ones posted by @tako in particular, mind you I'm fully aware that good Cookie-derived MUGEN characters exist in form of Barai's HSI & Etoile's RU among others), in reference to their overall low quality. It wasn't meant to be an insult at the series as a whole. 
     
    Just another Wednesday where some people of the MUGEN community run with my words and twist them to accuse me of a crime I didn't commit, I guess. ¯\_(ツ)_/¯
  22. Thank You
    Lillie's 音MADs got a reaction from Disins in Lillie's Release Thread   
    Thread updated with the release of Meat.
  23. Upvote
    Lillie's 音MADs got a reaction from HappyDappy666 in Welcome to MFFA! Introduce yourself here!   
    Welcome to the forum! There's tons of great stuff to get here in the various collections, so have fun digging 🙂
  24. Upvote
    Lillie's 音MADs reacted to Starmie in Pansear and Pansage 2021 Released   
    It's been a while since I posted, but this is going to be my last MUGEN Creation/Edit. I am retiring from MUGEN and am moving on to other things in life. I just don't have as much interest in MUGEN as I used to. I hope you guys can understand that.
     
    Anyways, I had reworked my Pansage in 2020 like I did Starmie and Castform, but I just never released it until now. Pansear was a spriteswap (with a few differences) of Pansage I was working on during the same time and I did not finish it until early 2021. Now I am releasing both of them for my retirement.
     

    Sprites by JoshR691
     
    Download: https://drive.google.com/drive/folders/1NaqfEs4b-M6QbyPwpKsERiX-TCSwTc5X?usp=sharing
     
    It was really fun to be in the MUGEN community, but now I say goodbye to MUGEN. I am very grateful for being a part of this community and playing this game a lot during my teenage years. MUGEN will always be in my good memories.
  25. Upvote
    Lillie's 音MADs reacted to The Unexpected Visitor in Tamaki Kousaka v1.15 by jade_midori   
    Hey guys, it's me again, took me forever to come back and make something, but I believe I just made something now that I'm quite happy with.
     
    From Aquapazza, Tamaki Kousaka joins MUGEN with 720p sprites and all her grappling tricks, with more things thanks to the AzuFight style that I always use! It's also a prototype to see if people show interest in my gameplay system, which I intend to make a full game out of.
     
     
    Download: Tamaki_JM
     
    Changelist:
     
    Also sorry guys, no AI again, but I made sure that she's at least fun to play as.
     
    Thanks for your time.
×
×
  • Create New...