Jump to content

Retro Edge

Member
  • Posts

    14
  • Joined

  • Last visited

About Retro Edge

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Retro Edge's Achievements

Becoming Regular

Becoming Regular (3/20)

  • Listener
  • Warming Up
  • Slightly Reactive
  • Forum Fan
  • Been Around

Recent Badges

6

Reputation

  1. Finally, after 6 long months i continued to work on my Dragon Ball Game/Collection. Added a bunch of new Characters. It's such a shitload of work and time to create and edit different pictures for every single character and after that, edit every single character in Fighter Factory to add this pictures. But at the same time it makes so much fun. :)
  2. No, Group is right, Index too, Y/X too. If i save the sff as "beta" with the same Group XY etc.and link it to the def file, it works, like usual, thats what i normally use on every character. If i save it as 1.0, it works too but if i save it with the same settings and everything as 1.1. Its just not showing up. No Pics ingame. So what "could" i do wrong? I just don't know. Is there maybe a bad version of fighter factory out there that i use? I could upload a character for testing or someone could give me a Character with 1.1 sff to test it. Otherwise, i don't know what i could do wrong.
  3. From here. :) http://mugenarchive.com/forums/downloads.php?do=file&id=16393 Have fun. :)
  4. So, i finally had time for mugen again and tested it on that way, another character, saved as new file, changed it in the def and it still don't work. Charakter works, i can play with him, what shows that i linked the new sff file correctly but still no pictures in the character select screen or ingame. I don't know know whats broken on my version because i did everything right. Maybe someone here have a working character with 1.1 png file so i can test it? If it still don't work its something else. :/
  5. Thank you both very much, it sounds very good, but its not working somehow... :( If i do that, its not working at all. Nothing shows up ingame, in Fighter Factory everything looks right. I import the normal PNG files (not indexed), don't click on "reversed colors" (tried both), let it stay on "image's palette" and then it looks perfect in FF. I click, in the sprite menu, on Save as, chooses 1.1, override the old sff file, save the fighter in FF and try to play it, nothing shows up. If i choose beta in the sprite menu, it shows up, but wrong because of not indexed, if i choose 1.0 it shows up, but if i try 1.1. Its not showing up. If i load up the fighter in FF again, its there and everything looks right. Huh? Have i forgot or missed something? _________________________________ EDIT: Ok, somehow the system.def in my screenpack says i use 1.0. (mugenversion = 1.0 ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)) I think thats why its not showing up? But originally i downloaded and use "mugen-1.1b1". Is it possible that the screenpack i use, disabled the 1.1 version? Man, I'm so confused. :D Sorry for all the questions in this screenshot thread.... :(
  6. I'm using 1.1 too but i can't get it to work with non indexed PNG. Fighter Factory always says: And if i index them, i get this sharp edges, direct after clicking on indexed, in photoshop. So its not something that Mugen does. What did i make wrong?
  7. Thank you very much!! :) Can i ask you one more question? There is something i don't understand yet. How did you make your edges so smooth? To get the pictures in to the game i have to change a pic from "RGB-Color" to "Indexed" in Photoshop, so that Fighter Factoy can work with it. But if i do that, my edges get very sharp, but i can see on your picture that, somehow, it don't have to look like that. Can you explain how to avoid that?
  8. Thank you, i changed the Lifebar and now its how i want it. :) http://i.imgur.com/GxNvq2u.png
  9. Hey, i'm using the same Screenpack as you and i try to make my own Dragonball Collection because this Screenpack is amazing for it, but on my Screenpack i don't have the font that you have. How can i change that?
  10. How can i change that and have a HQ/HD lifebar Portrait? Only with an other lifebar? Can i change the lifebar but keep the Screenpack?
  11. I have a big problem. I want to use the amazing "Vs. the World HD Screenpack" and everything works good so far. I know how to change Character Portraits for the Menu, Loading Screens and everything else, but what makes me crazy is the fact that if i want to put Lifebar Portraits into the game, the Portraits, for whatever reason, have to be smaller as 30x30 pixels and that makes no sense in an HD Screenpack and it looks horrible. I have to put them in FF under 9000x19. It seems like the Portrait wants to use the actual ingame resolution or something like that. What did i wrong? Is the Screenpack broken? How can i fix that? Here a few Screens: (Yes i know the last 3 Characters are not edited yet for the Character Menu ^^) And the actual Lifebar Portrait has this resolution and is still too big, wtf....:
×
×
  • Create New...