; Start
[Statedef 230]
type = S
movetype = A
physics = S
ctrl = 0
anim = 230
poweradd = 0
[State 0, VelSet]
type = VelSet
trigger1 = time > 9
x = 0.3
y = 0
[State 230, 1]
type = HitDef
trigger1 = AnimElem = 4 || AnimElem = 6 || AnimElem = 8 || AnimElem = 10 || AnimElem = 12 || AnimElem = 14
attr = S, NA
damage = 5,2
getpower = 30, 15
givepower = 15, 7
guardflag = MA
pausetime = 5,4
sparkno = -1
guard.sparkno = s7000
hitsound = S0,5
guardsound = S0,8
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -2
air.velocity = -2,-2
[State 0, ChangeState]
type = ChangeState
Triggerall = time > 20
trigger1 = command = "a"
value = 231
ctrl = 1
[State 0, ChangeState]
type = ChangeState
trigger1 = Animtime = 0
value = 234
ctrl = 0
;--------------------------------
; Continue
[Statedef 231]
type = S
movetype = A
physics = S
ctrl = 0
anim = 231
poweradd = 0
[State 0, VelSet]
type = VelSet
trigger1 = time >= 0
x = 0.3
y = 0
[State 231, 1]
type = HitDef
trigger1 = AnimElem = 1 || AnimElem = 3 || AnimElem = 5 || AnimElem = 7 || AnimElem = 9 || AnimElem = 11
attr = S, NA
damage = 5,2
getpower = 30, 15
givepower = 15, 7
guardflag = MA
pausetime = 5,4
sparkno = -1
guard.sparkno = s7000
hitsound = S0,5
guardsound = S0,8
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -2
air.velocity = -2,-2
[State 231, ChangeState]
type = ChangeState
triggerall = time > 14
trigger1 = command = "a"
value = 231
ctrl = 1
[State 231, ChangeState]
type = ChangeState
;trigger1 = Animtime = 0
trigger1 = time > 100
value = 234
ctrl = 0
;--------------------------------
; Finish
[Statedef 234]
type = S
physics = N
juggle = 0
poweradd = 0
ctrl = 1
anim = 234
sprpriority = 2
velset = 0,0
[State 234, 3]
type = Changestate
trigger1 = animtime = 0
value = 0
ctrl = 1