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Tyler

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  1. Can't load sounds For some reason a character i was working on awhile ago won't load the sounds in FF3, i get this error when trying to "run the current project in mugen" Error message: Could not open file: Tsuna.snd Error loading chars/ff3_0/ff3_0.def Error loading p1 Now "Tsuna.snd" does exist... and the character works 100% with sound perfectly when loaded through mugen itself. i can even manually open the sound file in FF3 and play them all, but it still gives that error when launching the character.
  2. i figured out what it was, needed to increase the time on it. thanks
  3. yes i edited the original command under -1 to use the ones above it. i have not changed anything else.
  4. because all i was doing was trying to add that single command in there...
  5. i know i was trying to create it for the transformations because i dont like the way its done by energy level.
  6. i liked your videos one thing, i think the auto sprite cutter (ASU) was updated some time after you made the videos, because it keeps the palette now when i use it. I don't think i could go back to hand cutting them.
  7. was trying to edit this one http://www.mediafire.com/download/c9u4ltct8798pkn/Goku.zip
  8. in those specific commands? No it doesn't.
  9. i tried [command] name = "test1" command = ~D,c time = 15 [command] name = "test2" command = ~D,D,c time = 15 but only the first one worked.
  10. How do i make a command with double tab and a button afterwards? Say pressing down 2 times then a, then another one pressing down 3 times and a. I tried D, D, a but nothing happened.
  11. thanks for the explanation
  12. ; Start [Statedef 230] type = S movetype = A physics = S ctrl = 0 anim = 230 poweradd = 0 [State 0, VelSet] type = VelSet trigger1 = time > 9 x = 0.3 y = 0 [State 230, 1] type = HitDef trigger1 = AnimElem = 4 || AnimElem = 6 || AnimElem = 8 || AnimElem = 10 || AnimElem = 12 || AnimElem = 14 attr = S, NA damage = 5,2 getpower = 30, 15 givepower = 15, 7 guardflag = MA pausetime = 5,4 sparkno = -1 guard.sparkno = s7000 hitsound = S0,5 guardsound = S0,8 ground.type = High ground.slidetime = 12 ground.hittime = 15 ground.velocity = -2 air.velocity = -2,-2 [State 0, ChangeState] type = ChangeState Triggerall = time > 20 trigger1 = command = "a" value = 231 ctrl = 1 [State 0, ChangeState] type = ChangeState trigger1 = Animtime = 0 value = 234 ctrl = 0 ;-------------------------------- ; Continue [Statedef 231] type = S movetype = A physics = S ctrl = 0 anim = 231 poweradd = 0 [State 0, VelSet] type = VelSet trigger1 = time >= 0 x = 0.3 y = 0 [State 231, 1] type = HitDef trigger1 = AnimElem = 1 || AnimElem = 3 || AnimElem = 5 || AnimElem = 7 || AnimElem = 9 || AnimElem = 11 attr = S, NA damage = 5,2 getpower = 30, 15 givepower = 15, 7 guardflag = MA pausetime = 5,4 sparkno = -1 guard.sparkno = s7000 hitsound = S0,5 guardsound = S0,8 ground.type = High ground.slidetime = 12 ground.hittime = 15 ground.velocity = -2 air.velocity = -2,-2 [State 231, ChangeState] type = ChangeState triggerall = time > 14 trigger1 = command = "a" value = 231 ctrl = 1 [State 231, ChangeState] type = ChangeState ;trigger1 = Animtime = 0 trigger1 = time > 100 value = 234 ctrl = 0 ;-------------------------------- ; Finish [Statedef 234] type = S physics = N juggle = 0 poweradd = 0 ctrl = 1 anim = 234 sprpriority = 2 velset = 0,0 [State 234, 3] type = Changestate trigger1 = animtime = 0 value = 0 ctrl = 1
  13. eh variables... there's no other way? How would i do it?
  14. I tried [state 0, ChangeState] type = ChangeState trigger1 = time = 50 value = 234 ctrl = 0 but its not working because i have [state 0, ChangeState] type = ChangeState triggerall = time > 14 trigger1 = command = "a" value = 231 ctrl = 1 resetting the state at > 14 so it never gets high enough for that one to work. is there a better trigger to use?
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