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NEON 7

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Posts posted by NEON 7

  1. 4 hours ago, PlasmoidThunder said:

    Very nice simple lifebars. My only gripes would be that the timer font looks warped and that perhaps P3's lifebar is too low down; hard to tell with only the lifebars visible.

    I had to upscale the timer font due to it being too small. As for the simul bars, I suppose I could raise them up a little...

  2. MASSIVE NECROBUMP!

     

    Donatello has been updated again. Check first post for link.

     

     -Converterd Donatello to work in WINMUGEN using Divinewolf's Kung Fu Man as a template
     -As such was done, Custom Combo has been removed indefinitely, but MAX Mode works properly now
     -Replaced his old sprites with new ones. He also has a new walking & running animation
     -Nerfed MAX Technician's Fury & Fire Dragon
     -Speaking of which, Fire Dragon now functions as it did in SNES Tournament Fighters (I had little to no knowledge of helper coding at the time which is why it wasn't like that to begin with)
     -Has a Level 3 portrait now
     -Has new Palettes
     -Other minor changes

     

    Credit to all the people who made the sprite pack that I have here (Credits are listed in each of the sprite sheets):http://www.mediafire.com/file/88y2guexsdl6aie/Shin_TMNT_Sprites_Pack.rar

     

    And special thanks to @RobotMonkeyHead for granting me Creator status! I'm late, but eh. Better late than never.

     

    Spoiler

    -----------------<Things To Do>---------------------

     - Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...)
     - Re-add Custom Combo (Maybe...)
     - Rework Technician's Fury (But that'll be a LONG while from now.)

     

  3. (PREVIEW)

    TUYTTQj.png

     

    (DOWNLOAD)

    https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar

     

    (COMMENT)

    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 

     

    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:

     

    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 

    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:

     

    c3z5xLE.png

     

    Thank goodness this stage isn't animated to begin with.

     

    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)

     

    Thank goodness this stage isn't animated to begin with.

     

    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)

  4. (PREVIEW)

    XiaXLpL.png

     

    i1oQDZB.png

     

    G6AHU7p.png

     

    mgMUWsG.png

     

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    VExxZIf.png

     

    lmhLfol.png

     

    a34352G.png

     

    (DOWNLOAD)

    TAMAKI's STAGE/EVENING EDIT - METALLICANA - SEASIDE CITY - IRIDION STAGE 2 - GUNJACK's STAGE - WHIP's MEMORY STAGE

    - JACKY's STAGE GENESIS - SARAH's STAGE - SARAH's STAGE VF2 - IRENE (WINMUGEN) - PHANTOM BOMB (WINMUGEN)

     

    (COMMENT)

    First of all, the images shown in this thread (besides the image of the stage edit) are stages that has had significant changes made to them. Second of all, I only necro-bump where it counts, but since I'm releasing multiple stage updates + a stage edit, I decided to make a new thread altogether. Therefore, all threads regarding the previous versions of the now updated stages will be locked (if that's even possible), so you'll have to post comments/feedback on this particular thread.

     

    Anyway, the stages that I've uploaded are stages I should've updated well over a year ago but never got around to it. As for the edit, I just re-colored the sprites using IrfanView & removed all animation but the atmosphere surrounding it is nice. I've always wanted to make this kind of edit. Also, did I mention that aside from those zoom edits I've made, this is my first actual stage edit?

     

    UPDATE NOTES:

     

    GUNJACK's STAGE:
    - Decreased stage lengh
    - Replaced current sprites with ones that I've ripped
    - Better parallax scrolling for the floor

     

    TAMAKI's STAGE:
    - Now has animated sprites. I used Bandicam for screenshots & !Draw to erase the back-grounds from the
    screenshots (Altough I had to resize them...).
    - Resized the back-grounds
    - Better parallax scrolling for the floor + floor scaling for accuracy

     

    SEASIDE CITY:
    - "Cleaned up" sprite 0, 1
    - Fixed vertical scrolling for sprite 0, 0
    - Resized floor a bit & has better parallax scrolling
    - Added a new sprite for accuracy
    - Increased stage lengh for WINMUGEN version

     

    METALLICANA:
    - Decreased stage lengh (more or less)
    - Re-ripped & re-sized floor animation. Note that the floor doesn't scroll like that in Bastard!! - Ankoku no Hakaishin,
    but since the frame count was over 1000 and I didn't plan on spending too much time to update the stage,
    I had to speed it up a little. I think it came out nice.

     

    WHIP's MEMORY STAGE:
    - Better parallax scrolling for Floor 1
    - Re-sized Floor 2
    - Disabled layering for sprite 5,0

     

    DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON):
    - Added more animation frames for the water, therefore making it 99.9% accurate to the source game. The other .1 percent? Yeah...I somehow missed a frame. Oh well.

     

    SARAH's STAGE:
    - Replaced floor. The floor you see now is from Virtua Fighter Remix; the previous floor was from the SEGA 32x version of Virtua Fighter.

     

    SARAH's STAGE VF2:
    - Resized floor due to it being lopsided. Thanks to Odb178 of Mugen Fighters Guild for pointing that out for me.

     

    JACKY's STAGE VF2 GENESIS:
    - Replaced current sprites (except for sprite 0,1) with ones found here:
    https://www.spriters-resource.com/genesis_32x_scd/vf2/sheet/30065/ Credit to Yawackhary for the rips.
    - Resized sprite 0,0 & added horizontal delta

     

    Also, PHANTOM BOMB & IRENE ~GODDESS OF FREEDOM~ now have proper WINMUGEN versions. That's why they're a part of this release.

  5. 1 hour ago, Mr. KOtik said:

    Thanks for posting your trouble with downloading the stages. As it turns out, the Onedrive account I had hosting the downloads was frozen, because I am over the free 5GB quota and they finally decided to reprimand me for it. At the time when I uploaded the entirety of the collection, free users were given around 15GBs, but then about a year ago or so they reduced it to 5GBs.Today, I was able to unfreeze the account and the files will be available for download for another 30 days.

     

    On 07/28/2017, Microsoft will delete my Onedrive files, and in turn I may have to delete this collection topic, unless another user wishes to upload the entirety of the collection on their own storage and edit my topic by replacing the download links for each stage. If anyone wants to get a jump start and begin replacing the links let me know, so we can save all the hard work that was put into making this collection available for everyone, but more importantly to help preserve the largest collection of stages from Mugen's  #1 stage creator of all time.

     

    So yeah, I've already taken the liberety of backing up ExShadow's stages & I'll be hosting them on my MEGA account.

  6. 5 hours ago, Darklight said:

    mediafire and 4share are probably one of the worst you could pick from  and you forgot about quickdrive

     

    I kinda understand 4Shared, but how is MediaFire bad? It's the most accessible cloud storage website out there of the rest I've recommended. And I didn't forget about quickdrive because I have never heard of it before.

  7. (PREVIEW)

     

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    PCyIM5D.png

     

    4MhKVEh.png

     

    PV6eTXD.png

     

    mBiQA0L.png

     

    tVNgqST.png

     

    rddOtLQ.png

     

    mOjuUwn.png

     

    MjqPg6H.png

     

    OBg8vcP.png

     

    AND...

     

    RYy4MKq.png

    |

    (I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.)

     

    (DOWNLOAD)

     

    3D STAGE PACK | STAGE EDIT

     

    (COMMENT)

    The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot.

     

    I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place.

     

    UPDATE (9/3/17): The stages within the 3D Stage Pack have now been separated into individual .RAR files.

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