-
Posts
160 -
Joined
-
Last visited
Posts posted by NEON 7
-
-
(PREVIEW)
(DOWNLOAD)
https://www.mediafire.com/file/39xhx0mckmfw8ia/CUSTOM_VITALITY.rar/file
(COMMENT)
My first attempt at making lifebars for M.U.G.E.N and despite its simplicity, I think they came out nice.
Credit to Yawackhary, 1001, & SupaChao for their text font rips. -
Oh. I ripped it from the PS2 version of KOF '98 UM. It was rather easy for me. Although, I wish I had the skill to make the model from the ground up.
-
On 12/26/2018 at 10:21 AM, electrocaid said:
Is it an OC?
What's an "OC"?
-
11 hours ago, electrocaid said:
... just one question my friend, concerning goenitz bg...
How?????
Hm?
-
(PREVIEW)
(DOWNLOAD)
DEATH EGG's EYE/GOENITZ STAGE 3D
(COMMENT)
Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now. -
(PREVIEW)
(DOWNLOAD)
ABANDONED ARENA/HYPERSPACE
(COMMENT)
From Blade Arcus from Shinning: Battle Arena. 1.1/zoom code available. -
8 hours ago, Redhair Ryu Lover said:
What type of Mugen is it compatible with? Because it looks so complex.
Its compatible with all versions of M.U.G.E.N.
-
(PREVIEW)
(DOWNLOAD)
http://www.mediafire.com/file/mm1gbhhq8dlxkuk/RIVERBED_OF_MEMORIES.rar/file
(COMMENT)
From Blade Strangers. I wanted to upload this for some time now but I've never got around to it. -
(PREVIEW)
(DOWNLOAD)
RUINS/(1.1) WESTERN CAPITAL BIG GETE STAR
(COMMENT)
Okay, so apparently the original thread was deleted. Oh well. Anyway, these stages have been updated & now have zoom coding.
-
MASSIVE NECROBUMP!Donatello has been updated again. Check first post for link.
-Converterd Donatello to work in WINMUGEN using Divinewolf's Kung Fu Man as a template
-As such was done, Custom Combo has been removed indefinitely, but MAX Mode works properly now
-Replaced his old sprites with new ones. He also has a new walking & running animation
-Nerfed MAX Technician's Fury & Fire Dragon
-Speaking of which, Fire Dragon now functions as it did in SNES Tournament Fighters (I had little to no knowledge of helper coding at the time which is why it wasn't like that to begin with)
-Has a Level 3 portrait now
-Has new Palettes
-Other minor changesCredit to all the people who made the sprite pack that I have here (Credits are listed in each of the sprite sheets):http://www.mediafire.com/file/88y2guexsdl6aie/Shin_TMNT_Sprites_Pack.rar
And special thanks to @RobotMonkeyHead for granting me Creator status! I'm late, but eh. Better late than never.
Spoiler-----------------<Things To Do>---------------------
- Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...)
- Re-add Custom Combo (Maybe...)
- Rework Technician's Fury (But that'll be a LONG while from now.) -
6 hours ago, Flare-Gamer-64 said:
Has he made anything this year?
Surprisingly, no. Hell, I think he's retired or lost interest.
-
(PREVIEW)
(DOWNLOAD)
https://www.mediafire.com/file/4c9tjh8e8zuehrz/UNDER HIGHWAY.rar
(COMMENT)
Another hard one. I wanted to add scale delta to the left/right gates but it wouldn't come out right.
Stage is from Bloody Roar : Hyper Beast Duel. Sprites ripped from both ARCADE & Playstation versions.
-
(PREVIEW)
(DOWNLOAD)
https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar
(COMMENT)
First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place)And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place)And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
Thank goodness this stage isn't animated to begin with.
So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
Thank goodness this stage isn't animated to begin with.
So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
- CoolAnimeHustler and Slayer.
- 2
-
(PREVIEW)
(DOWNLOAD)
TAMAKI's STAGE/EVENING EDIT - METALLICANA - SEASIDE CITY - IRIDION STAGE 2 - GUNJACK's STAGE - WHIP's MEMORY STAGE
- JACKY's STAGE GENESIS - SARAH's STAGE - SARAH's STAGE VF2 - IRENE (WINMUGEN) - PHANTOM BOMB (WINMUGEN)
(COMMENT)
First of all, the images shown in this thread (besides the image of the stage edit) are stages that has had significant changes made to them. Second of all, I only necro-bump where it counts, but since I'm releasing multiple stage updates + a stage edit, I decided to make a new thread altogether. Therefore, all threads regarding the previous versions of the now updated stages will be locked (if that's even possible), so you'll have to post comments/feedback on this particular thread.
Anyway, the stages that I've uploaded are stages I should've updated well over a year ago but never got around to it. As for the edit, I just re-colored the sprites using IrfanView & removed all animation but the atmosphere surrounding it is nice. I've always wanted to make this kind of edit. Also, did I mention that aside from those zoom edits I've made, this is my first actual stage edit?
UPDATE NOTES:
GUNJACK's STAGE:
- Decreased stage lengh
- Replaced current sprites with ones that I've ripped
- Better parallax scrolling for the floorTAMAKI's STAGE:
- Now has animated sprites. I used Bandicam for screenshots & !Draw to erase the back-grounds from the
screenshots (Altough I had to resize them...).
- Resized the back-grounds
- Better parallax scrolling for the floor + floor scaling for accuracySEASIDE CITY:
- "Cleaned up" sprite 0, 1
- Fixed vertical scrolling for sprite 0, 0
- Resized floor a bit & has better parallax scrolling
- Added a new sprite for accuracy
- Increased stage lengh for WINMUGEN versionMETALLICANA:
- Decreased stage lengh (more or less)
- Re-ripped & re-sized floor animation. Note that the floor doesn't scroll like that in Bastard!! - Ankoku no Hakaishin,
but since the frame count was over 1000 and I didn't plan on spending too much time to update the stage,
I had to speed it up a little. I think it came out nice.WHIP's MEMORY STAGE:
- Better parallax scrolling for Floor 1
- Re-sized Floor 2
- Disabled layering for sprite 5,0DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON):
- Added more animation frames for the water, therefore making it 99.9% accurate to the source game. The other .1 percent? Yeah...I somehow missed a frame. Oh well.SARAH's STAGE:
- Replaced floor. The floor you see now is from Virtua Fighter Remix; the previous floor was from the SEGA 32x version of Virtua Fighter.SARAH's STAGE VF2:
- Resized floor due to it being lopsided. Thanks to Odb178 of Mugen Fighters Guild for pointing that out for me.JACKY's STAGE VF2 GENESIS:
- Replaced current sprites (except for sprite 0,1) with ones found here: https://www.spriters-resource.com/genesis_32x_scd/vf2/sheet/30065/ Credit to Yawackhary for the rips.
- Resized sprite 0,0 & added horizontal deltaAlso, PHANTOM BOMB & IRENE ~GODDESS OF FREEDOM~ now have proper WINMUGEN versions. That's why they're a part of this release.
- gui0007 and SSBKing65✯
- 2
-
-
1 hour ago, Mr. KOtik said:
Thanks for posting your trouble with downloading the stages. As it turns out, the Onedrive account I had hosting the downloads was frozen, because I am over the free 5GB quota and they finally decided to reprimand me for it. At the time when I uploaded the entirety of the collection, free users were given around 15GBs, but then about a year ago or so they reduced it to 5GBs.Today, I was able to unfreeze the account and the files will be available for download for another 30 days.
On 07/28/2017, Microsoft will delete my Onedrive files, and in turn I may have to delete this collection topic, unless another user wishes to upload the entirety of the collection on their own storage and edit my topic by replacing the download links for each stage. If anyone wants to get a jump start and begin replacing the links let me know, so we can save all the hard work that was put into making this collection available for everyone, but more importantly to help preserve the largest collection of stages from Mugen's #1 stage creator of all time.
So yeah, I've already taken the liberety of backing up ExShadow's stages & I'll be hosting them on my MEGA account.
-
Damn, that was fast. Game not even out yet & we already have a stage from it. Nice one!
-
5 hours ago, Darklight said:
mediafire and 4share are probably one of the worst you could pick from and you forgot about quickdrive
I kinda understand 4Shared, but how is MediaFire bad? It's the most accessible cloud storage website out there of the rest I've recommended. And I didn't forget about quickdrive because I have never heard of it before.
-
1 hour ago, Kaguto Shin Sabaki said:
Thanks for giving the credit man I forgot I still even had that video on my youtube lol I should remake it someday so people can actually hear me better but I am glad I could be of help.
PS: Loving the character so far!
Heh, Thanks!
-
(PREVIEW)
AND...
|
(I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.)
(DOWNLOAD)
(COMMENT)
The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot.
I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place.
UPDATE (9/3/17): The stages within the 3D Stage Pack have now been separated into individual .RAR files.
- Lillie's 音MADs and GTFoxN6Y
- 1
- 1
-
NECRO-BUMP!Donnie's been updated. Check the first post.
-
3 hours ago, Eclaire Farron said:
who is the author of this 3 stages, any working links!?
If anyone have I greatly appreciated....
http://www.mediafire.com/file/lk1c0wug2ckod5d/GLACIAL.rar
I don't know where the other 2 are at, but I managed to find this one.
-
http://www.mediafire.com/file/j5t1lmruwoq251f/NAC.zip
It's called New Age City & it was made by MarkPachi.
-
I never thought that I would want something so much until I actually got it. (And in Veanko style, no less.)
Anyway, insta-download.
CUSTOM VITALITY BARS
in [ RELEASES ]
Posted
I had to upscale the timer font due to it being too small. As for the simul bars, I suppose I could raise them up a little...