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NEON 7

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Everything posted by NEON 7

  1. Yeah, I just released an (slight) update whereas only the background with the statue & tunnel (I used 2 bg's, by the way) has the same delta as the parallax. I tried making the backgrounds to the SNES game & it seems as though that I've succeeded. Video coming shortly. EDIT: Video's up.
  2. (PREVIEW) (DOWNLOAD) NO WAY YOU CAN STOP ME! (COMMENT) Yep. Gonna take a break after this one. In the meantime, have some resources!
  3. Virtua Fighter 2 GENESIS.
  4. (PREVIEW) (DOWNLOAD) YEAH! (COMMENT) I'M FASTER THAN LIGHTNING! (not really)
  5. (PREVIEW) (DOWNLOAD) (slight) UPDATE (COMMENT) Yes, I already know that Mature4Evr did this stage, but it was based off the 1-2 version. My version is based off the 1-1 version, with parallax & such. I wanted to add animations, but making this stage made me realize how painful it is to even animate stuff. I will come back & add animations to this stage when I'm more experienced.
  6. That is news to me. Unfortunately, I don't know anything about that version as I never saw it or even tried it. That version also sounds like it's pretty chibi.
  7. Yet another terrible Megaman X...Dammit. CvS Artist's updated X is better than this one & even that one has an infinite... X gets no love & yet Zero becomes even more overrated. Good lord. I'm not trying to sound ungrateful but you think that after all these years of converting X for M.U.G.E.N, you think that at least ONE person would get it right...but NOOOO. And yes, I AM super butt-hurt over this!
  8. Yeah...I don't know anything about that, sorry.
  9. Terminator T-800. Autor: The_NoneGhost Rider. Autor: Wucash Unfortunately, I haven't been able to find the T-800 on Logical Bends.
  10. Yep. This stage is as 3-D as it gets.
  11. (PREVIEW) (DOWNLOAD) YAHOO! (COMMENT) My first 3-D stage rip. I tried adding animation to the floor, but it didn't come out like I imagined. FROM:
  12. Well there's always room for improvement, good sir. After all, this is M.U.G.E.N. (InB4 flaw pointing when they could just edit the character themselves)
  13. Sorry for not replying soon but it works now. Thanks!
  14. I've been trying to get this stage to work, but instead, I get this message: "Can't find file data/logo.defBG error reading stages/TMNT_art-museum.def" What's a data/logo.def & what does it have to with running this stage? I even converted the stages .sff using Fighter Factory & I'm still getting the same error. Anyway, I'm using M.U.G.E.N 1.1 & here's the link to the stage.
  15. Yeah, that seems to be the only solution as of now.
  16. I'm trying to run M.U.G.E.N 1.1 on my Windows 7 PC (build 7601) that I got in the mail a hour & 1/2 ago, but every time I do, I get this message: Parsing command line... Command line: C:\Users\BRO-FAM\Desktop\mugen1110a4\mugen.exe Parse command line OK Initializing... Allocating game variables Reading configuration file...Setting language "en". OK Initializing timer...performance timer enabled...frequency 2597666...OK Initializing keyboard...configuring...OK Initializing input engine...OK Initializing sound...OK Initializing BGM... OK Initializing graphics...gameCoord 640x480...render mode 2_22...trying 640x480x32 mode 0x0...failed. Notice the last line in bold? Well I've been messing around with the mugen.cfg but I'm always getting the same result. Can someone help?
  17. I'm trying to run M.U.G.E.N 1.1 on my Windows 7 PC (build 7601) that I got in the mail a hour & 1/2 ago, but every time I do, I get this message: Parsing command line... Command line: C:\Users\BRO-FAM\Desktop\mugen1110a4\mugen.exe Parse command line OK Initializing... Allocating game variables Reading configuration file...Setting language "en". OK Initializing timer...performance timer enabled...frequency 2597666...OK Initializing keyboard...configuring...OK Initializing input engine...OK Initializing sound...OK Initializing BGM... OK Initializing graphics...gameCoord 640x480...render mode 2_22...trying 640x480x32 mode 0x0...failed. Notice the last line in bold? Well I've been messing around with the mugen.cfg but I'm always getting the same result. Can someone help?
  18. The same thing can be said about the amount of Ryu's that were convered & edited for M.U.G.E.N, with versions of him from every game he's been in (not that I dislike shotos, mind you). By the way, Big Green, it's 2016; not 2015.
  19. Really nice stage! Also, I'm really digging the save point statues from Portrait of Ruin in the background. Which is funny because Yuzo Koshiro composed the soundtracks for both games (Well, he wasn't alone in PoR).
  20. Both Cammy's have the same moves (mostly), so there's no need for you to be confused.
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