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Ori-Ori reacted to jenngra505 in Summer Releases: Zim, DIb and Rocko were fully updated!
I made the feedback video I promised. Forgot to mention the lipsync for the special intro against Dib is broken but I had so much I wanted to say.
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Ori-Ori reacted to Solid Snivy in Hades Izanami by Takehaya Susanoo Released (6/12/17)
Well, it's apparently the 13th where Takehaya is at, but eh.
Just like Take's Susanoo, Izanami is Melty Blood styled. Act Cadenza to be specific. Unlike Susanoo however, she only has her Japanese voice from Central Fiction.
Topic and download link over on MugenGuild: http://mugenguild.com/forum/topics/blazblue-hades-izanami-melty-blood-style-released-13-06-17-180142.0.html
The reason why I didn't put the download link by itself is because you'll never know when she gets updated.
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Ori-Ori reacted to Deoxgigas in Kagura Mutsuki (Blazblue CPEX) released by Deoxgigas! (Final Updated 10/06/2017)
So now we went and made Blazblue characters.
Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage;
Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen.
Find him on my OneDrive here.
Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can.
For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/
Movelist and specific mechanic information can be found in the readme file Kagura comes with.
Here's some examples of Kagura fighting:
And now a bunch of exposition for anyone interested:
The Story so far...
After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy.
Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games.
In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
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Ori-Ori got a reaction from Sete in Inuyasha Human by Parawhore - Otaku
Link: : http://www.mediafire.com/download/76c...
Here's another creation by her.
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Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)
So aside from the two obvious ones in Reimu and Marisa, which of the cast would everyone like to see first in an alpha build of this game?
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Ori-Ori reacted to RicePigeon in Hitbox discussion
Inspired by a thread by @TheFclass97 over on MFG;
I'm curious to see people's thought process behind their hitbox designs as well, I figured I'd extend this discussion over to here.
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Ori-Ori reacted to wicloud in Rulue by Robo released
no problem dude, it's fair to give warnings for those challenge seekers *like me XD*
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Ori-Ori reacted to wicloud in Rulue by Robo released
yep, pill and nyakko are his most original since neither have copied moves, prishe is kinda like bison and rulue has chun-li and rugal kicks.Oh and prishes assist seems to do a clark throw...from KOF...prishe does high damage and rulue has a few high damaging moves too.
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Ori-Ori reacted to jadeeye in Saki Tsuzura (DivineWolf style) by Cruz
Saki Tsuzura from Arcana Heart now in CvS3 DivineWolf style with 3-Button. She has a good combo with fantastic flashkick and charge motions.
REVIEW
DOWNLOAD
Link: https://goo.gl/JD4EF0
DETAIL
<Normal>
.Judo Throw: F/B + 2AT (near opponent)
.Air Throw: F/B + 2AT (Air, near opponent)
.Side Spin Kick: F + y
.Knee Strike: F + z
.High Split Kick: DF + z
.Air Backfist: B + y (Air)
.Air Thrust Kick: F + z (Air)
.Vertical Divekick: DF + z (Air)
<Special>
.Claimh Solais (EX): (charge) D, U, AT
.Brionac (EX): (charge) B, F, AT (Air OK)
.Gorm Glas (EX): (charge) F, B, AT
.Orna (EX): (charge) U, D, AT
.Gae Assail (EX): (charge) U, D, AT (Air)
.Fragrach (EX): F, D, DF, AT (Air)
.La'a: F, DF, D, DB, B, AT
.Claimh Solais: D, U, AT
<Super>
.Liath Fail (MAX): D, DB, B, D, DB, B, AT (Air OK)
.Ar Eadbair (MAX): D, DF, F, D, DF, F, AT (Air OK)
<Lv3 Super>
.Gulff Dagda: F, DF, D, DB, B, F, 2AT
.String (Ground): D+x, D+y, y, z, z, D+z
.String (Air): D, U, y, z, U+z, D+z, z
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Ori-Ori reacted to DartzPie in Screenshots Mffa Style
that pal makes an interesting glow on this stage :o
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Ori-Ori reacted to DS12 in Screenshots Mffa Style
The day R.O.B fights Mike Tyson is the day he makes R.O.B babies.
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Ori-Ori reacted to PlasmoidThunder in Screenshots Mffa Style
I'm sure I'll finish these at some point. Basically just the victory text, combo text and round transitions (fight, KO, etc.) left to do.
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Ori-Ori reacted to Ex✭Cᴀʜᴍ in Excahm´s Wips [I Have No Idea]
Nitroplus - City Top:
Hyperdimension Neptunia - Megadimension Planeptune.
Hyperdimension Neptunia - Concert
Ex - Memorial Sunset:
Ex - Accel Arena:
These are the more advanced WIPs i have, stages are HD mainly for 1.1 (cuz fuck indexing and RGB)
If you have an idea of a stage i could do or a nice looking background i could use please tell me~ May be useful for me later.
Feeback welcome
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Ori-Ori reacted to PlasmoidThunder in 忍忍 (Renren) Touhou Portraits
Decided to do the rest of the fighting game characters.
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Ori-Ori reacted to Macaulyn97 in Susanoo by Takehaya Susanoo released 5/14/17
A good char with an author that looks to fix his mistakes? You're kidding me?
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Ori-Ori reacted to Azul Crescent in Susanoo by Takehaya Susanoo released 5/14/17
He's Melty Blood styled. VERY well made. Plans on updating him as well. Works in Winmugen, 1.0 and 1.1.
To get the Magic Circuit Bar to show up as well as Mode Selection, you have to open his Config.txt and edit this line:
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
V = 0
Value = Var(0)+(1)*1000 ;0‚Є•\Ћ¦‚ ‚и(ѓfѓtѓHѓ‹ѓg)ЃA1‚Є•\Ћ¦‚И‚µ
Change V = 0 to V = 1.
Updated 5/21/17
https://www.mediafire.com/?pa6o6qhts7sh1ix
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Ori-Ori reacted to Zadkiel Hermit in Marisa Kirisame KOF style
[PREVIEW]
[DOWNLOAD]
http://www.mediafire.com/file/xv6bl48j7kkz2k7/M4R1S4+K1R1S4M3+Editado+y+Subido+por+Zadkiel+Mugen.rar
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Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)
The order presented there isnt the order presented in-game, its only there to show the progression routes. The final two of the original chapters will be unlocked last for story purposes.
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Ori-Ori reacted to Element Hedgehog in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)
Sounds like a good idea but can I make a suggestion
How about adding a chapter to both Sakuya and Reisen to incentivize doing their chapters first as they are one of the original 8 chapters available and spread the unlockable chapters around. Also a minor suggestion: how about having the original eight chapter character being the only ones unlocked and having the other characters being unlocked along with their chapters in story mode.
You don't have to do this, just my suggestion :)
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Ori-Ori reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)
I'm toying with the idea of, rather than having the 8 chapters as originally planned, that the chapters branch out. This way, the entire roster pretty much gets their own chapter in Story Mode:
Reimu's Scenario -> Aya's Scenario -> Medicine's Scenario -> Yuuka's Scenario
Marisa's Scenario -> Alice's Scenario -> Shinki's Scenario
Sakuya's Scenario -> N/A
Youmu's Scenario -> Rin's Scenario -> Iku's Scenario
Reisen's Scenario -> N/A
Sanae's Scenario -> Byakuren's Scenario -> Mamizou's Scenario -> Kokoro's Scenario
All Scenarios complete -> The Culprit Revealed? -> Final Chapter: Incident Zero
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Ori-Ori reacted to PlasmoidThunder in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)
He's using Mugen Story Mode.