ok well. the game over screen is sorta limited. you can't do much with it other than a series of animations. most people just do a single animation. how does that RPG game's gameover screen look? like the picture?
Answer : Custom States You need to put your opponent in a custom state, once in the custom state you have control (limited) of the opponent. and you can do things such as clashes. Here is an example of Goku Z2 (My idea of the clashing at least) If Goku Z2 does Super Kame, and opponent does the Super command, during his superpause. a helper will put both players in a different state, p1 in a different state and p2 in a custom state. in this state, both the player (Goku) and opponent (in custom state) must then mash buttons (using a variable to count the presses) and they be moving a helper or a explod, or some kind of object back and forth between the 2.
me personally, i dont care. but I feel in the coding world leaving curse words around doesnt really mean much to a person looking at code, especially if you don't know anything about coding and just decide to take a look at the coding. Ahhh So you used a template, which template did you use? and for the sake of the future and all that, if you used a template then you didnt really code it all yourself, just a technicality. also NO i'm not trying to be a jerk to expose you as a liar or anything, I'm just trying to figure out why this coding looks very familiar to me, when you say its your first character. Cause some parts of it looks copy pasta-ed.
yeah why would you post a HELP topic in the TUTORIAL section? just post in the HELP section, which I moved it to. anyways! When you say wasnt working what exactly do you mean? like did mugen crash? did it give you a error or reason why?
[Preview] [Download] http://www.mediafire.com/download/d11qbq1i6bombyw/GH_Ginjirou.rar http://1drv.ms/1ObBUgJ [Comments] Consider this a first release, I just wanted to release it to get bug reports so I can fix things. He has no AI. He should be 99% complete.
I'll bug you on facebook brother. in the operating room we have a saying we say to all of our patience. "IT'S NEVER A GOODBYE , IT'S A SEE YOU LATER!" damn it! AS I'm right this, I played the super mario 64 staff roll song, and its putting me to tears.