Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/19/2024 in Posts

  1. [PREVIEW] [Download] https://www.dropbox.com/scl/fi/uo30usvw6226zi0u2q7jn/HPBF_Yaguchi_Mari.rar?rlkey=ros4jw89inkcdqc8814gjv37p&dl=1 Edit: Update (4/13/2024): Accidentally posted an outdated version of the character, file has now been updated.
    3 points
  2. In celebration of Super Metroid's 30th anniversary, Scepter and I bring you our latest stage! This one takes us to the surface area of Planet Zebes, Crateria, and is styled after Sunsoft's Galaxy Fight. Download: https://drive.google.com/file/d/1Xa43U9WAwXIoZZjYVTt9XnUUzD6tuXpV/view?usp=sharing Sprite art by ScepterDPinoy As usual, we hope you enjoy!
    3 points
  3. [youtube]CHAKyYyXUv4[/youtube] [url=https://servimg.com/view/19127318/151][img]https://i.servimg.com/u/f71/19/12/73/18/000_d10.png[/img][/url] https://www.mediafire.com/file/pl7whh350mdghzr/Wonder_twins.rar/file https://www.4shared.com/s/f9QY0Uqe-fa Here my version of the wonder twins, the mighty chars created by Hanna & Barbera for the TV Show "Super Friends" based on Dc Comics Super Heroes. The first version of the char was released some years ago by Shining and Shkasato123, and this is a mega update of their version, with new sprites, new coding, new moves. new palettes.... I'm not a great coder, but I tryed my best to make this version the best version possible. I know that it could be not perfect,and maybe you can find some bugs I didn't see, but these are my limits, so if someone else want to try to make better, is welcome. Until then, I hope you can have fun with this version of the char. Here some of the many changes I made for the character, I can' t remember all of them.... Added many new sprites edited by me Added more sprites of Jayna edited by Shining Added many missing sprites for normal moves Added missing sprites for "get hits" Added new specials Added some new portraits Edited other sprites Edited all sprites for Giant Ape, Gorilla and Elephant Added more specials with more animals Added some changestate mode Added more Hypers Added Ice Giant hyper (with 4 random Jayna transformations) Added a new Gorilla hammer hyper Added Jayna attack hyper Added ice rocket hyper Added Octopus hyper Added mega-combo hyper Changed all sprites for T-REX Fixed Ice Knight hyper Fixed Tidal Wave Hyper Fixed Elephant Hyper Fixed all box Fixed sprites positions Added new intros and winner poses (one with Wendy, Marvin and Wonder Dog edited by me) Changed taunt Added palettes (5 mine and 12 by Yolomate) Fixed coding etc... Special thanks to: - Shining for editing Wonder Twins sprites - skhsato123 for coding - yolomate for 12 new palettes - Acey for his work on Cable - Hanna & Barbera for creating Wonder Twins - DC comics for the new comics
    3 points
  4. [Preview] [Download] Fharaoh: https://www.mediafire.com/file/6g0zu1q0x8878ge/Fharaoh.zip/file [Note] Something small I meant to release near the end of last year before I got really occupied with life again. Hes a pretty simple 3 button release havily based off of NS's versions of the Big Fight characters with a little sprinkling of inspiration based off Dougadasu's unreleased version.
    3 points
  5. Meldo

    Evening Park

    turns out I'm not quitting the MUGEN scene after all, though I will be working in a much slower rate than usual. anyway, here is a relatively simple stage that I made using a variety of assets from different fighting games. https://www.mediafire.com/file/9j739dhtxc4do30/Evening_Park.rar/file
    2 points
  6. thank you so much matee
    2 points
  7. Sorry as I keep strategize for my current occupation, here are some more sprites I am helping with my friend's character.
    2 points
  8. I found them in https://web.archive.org/web/20170505181956/http://mugendoteita.main.jp/cgi-bin/bbs2-999/bbsnote/bbsnote.cgi
    2 points
  9. The first stage of Target Renegade NES beat 'em up game by Taitos. BGM included. DL: https://www.mediafire.com/file/ebpuw8l15ho5a1y/TRenegade.rar/file
    2 points
  10. I grew up playing the NES since my childhood, in fact, the NES is my favorite console of all time, great work! keep them coming!
    2 points
  11. N_N

    Young Joseph

    Hi everyone this is my take on young joseph from jojos bizarre adventure. he has custom things. find him h here
    2 points
  12. Welcome to Brergrking! Hello, world! It's Brergrsart! That one guy who does the thing sometimes. Here you will find all the characters I have made and released, in the order of their completion (With the exception of variations, who are placed next to eachother). This thread will serve as an alternate location of my website (where you will also find more details about my characters including movelists for my more recent work, release dates, and my personal thoughts of that character's theme and/or creation process). Most of my crew are made with MUGEN 1.1 in mind, but they all work just fine in MUGEN 1.0 unless otherwise stated. Most of my work from around 2017 or earlier have been designed for Fast 5-7 Speed, but whatever game speed you prefer is still fine. Also note that because my characters were designed to compete in AI vs AI matches, fighting them as a human player may prove difficult when using normal characters. Typically when I make a character, I debut them on whatever MUGEN AI Betting Site accepts my work, and release them to the public in around a week, in case I discover a bug or want to tweak something last minute. You can also find my work here, alongside other authors dedicated to creating content for MUGEN Betting Sites if you so wish, but it should be noted that this thread and my website will have the most up to date versions or my work quicker and more consistently since they'll be uploaded straight from the source. With all that out of the way, here's my roster, sorted by most recently released! (Characters that are variations of each other are grouped together) Characters in blue are hefty downloads (>= 100 MB) Characters in purple are hefty downloads (>= 200 MB) Note that my heftier characters may not load properly on your build of MUGEN if your computer doesn't allocate enough memory for it. Characters in gold are variations of each other. (This could be a minor change such as their core mechanic functioning slightly different or a major one such as an edit of an older version of itself. This does not count 1.1/1.0 versions as they are meant to function exactly the same way.) Minority Hunter Zolo || kangerscream || What's With Andy? WannaKOF (1.1) / (For MUGEN 1.0) || BonziBUDDY || Tuesday the Tuna || Duke Nukem (1.1) / (For MUGEN 1.0) || Kazuma Kiryu (1.1) / (For MUGEN 1.0) // Original Version (1.1) / Original Version (1.0) Jerma (1.1) / (For MUGEN 1.0) || CBT Wizard (1.1) / (For MUGEN 1.0) || Urist McDwarf (1.1) / (For MUGEN 1.0) || Pantherk (1.1) / (For MUGEN 1.0) || Arch-Vile (1.1) / (For MUGEN 1.0) Not Shane (1.1) / (For MUGEN 1.0) || Dick Poop (1.1) / (For MUGEN 1.0) || Bob Ross (1.1) / (For MUGEN 1.0) || Tim Taylor (1.1) / (For MUGEN 1.0) || Me and the Boys The Shockmaster || Sauceboss Vinny (1.1) / (For MUGEN 1.0) || BBQ Pit Boy (1.1) / (For MUGEN 1.0) || Real Police Dude (1.1) / (For MUGEN 1.0) || For Glory Little Mac Extreme Pepsi Hong Meiling (1.1) / (For MUGEN 1.0 ) || Dodge Viper / (Without the music for easier download) || Choice Banned Gyarados || Carlos, My Main Man (1.1) / (For MUGEN 1.0) || Chang Attack Force Passive-Aggressive Chun-Li || Dance Master Duane (1.1) / (For MUGEN 1.0) || Neku || Dank Lord Ganondorf || Spellcutie Bulk Bogan (1.1) / (For MUGEN 1.0) || Uncle Joel / Mr. Kill (1.1) / (For MUGEN 1.0) || Rokettotanku || Homura did (interpretation) Wrong / Time Loop Madoka || Flock of Falling Father Figures Cease and Desist || Smoke Ninja Zero || Gweelay || YOUR SOUL IS MAYAN || True Monando Boy Miles Edgeworth (Reproduction of LD's version) || Mister Fahrenheit || Red-Eyes Darkness Metal Karin || Pepsimen (OOOOOooouuUUUUGH! This Fettuccine is LOUD!) || Shotoclown Don't Worry... These Pizzas are in Good Hands || Ridiculous Necromancer Girl || How Are You? || The Bestest Ken in the World / The Violentest Ken in the World || King of Games, Bitch! Fattest Tony || That Guy || Buster || !balrog || Kokodesuka / The Goenitz Experience 2015 naM uF gnuK || Stretchy Limbs / Stretchy Limbs Mk CDXX - Ultimate Pound || Spin To || Shalk || Santos
    2 points
  13. Gaulbetti

    Evening Park

    Thank you for another release, very happy you didn't fully retire. Very clean stage.
    1 point
  14. ʕु-̫͡-ʔु”-- Your Characters Are Awesome And I Love The Way You Add Special Moves To Fighters That We Wouldn't Expect! Awesome Job, @ELECTRO! (o^.^)-b
    1 point
  15. https://fastupload.io/qYdUzNf4fiNkMSs/file
    1 point
  16. [PREVIEW] [LINK] http://www.mediafire.com/download/satvwxswl97599y/Small_Stage_Resource01.rar [CONTAINS] - 2 rendered backgrounds unidexed and Indexed (RGB+D) - 1 rendered floor. - 3 diferent sun sprites. - 6 diferents HD sunglares. - 1 animation of HD lightings made by Genesis Indexed and Unindexed. - 2 set of clouds (one for Trans add and one for solid) - 1 moon render and is glow effect. - 1 tiled HD mist. [COMMENT] Well just wanted to share some of the stuff i did or others have made for me to use. Sorry if is a small pack (just to start) but should have the enoght to make a base for 2 or 3 stages depending on your creativity. Some of the stuff is already indexed ready to use but if dont i recomend you to use Infaview to index them as it keeps the image quality specialy for FX like Sunglares and ect better than Photoshop or Gimp IMO. Ima upload more packs when i do (or find in my messed up folders) more renders or effects hopes helps a bit.
    1 point
  17. Aw, what? Welp. For the sake of the game, I guess.
    1 point
  18. Hello,Today I show you this stage that I made with AI. I put some effects on it to make it look better and this is the result. I hope you like it and comment if you like it or not. LINK= TOUCH ME (Only Mugen 1.1 & Ikemen Go) ZOOM INCLUDED
    1 point
  19. [PREVIEW] [DOWNLOAD] Sunset [COMMENT] So...I decided to give this A.I. generated stage trend a go. Here's my first release from that. It has zoom, parallax, animations and a looped bgm. The birds were actually drawn by @yahyaDraws(Hatter). Check'em out on Discord. Click and enjoy!
    1 point
  20. So today I found out Nijikaku is still getting updates, after getting all the stuff I missed here's some new characters: Farby, Zakkoku, Teio, and Goyasio. New Characters: https://drive.google.com/file/d/15Mm6A8qvSD5xMXikgaG7u6bSlqITVZMh/view?usp=drive_link Nijikaku 68 Link:https://www.mediafire.com/file/35hap46q8ib53ji/nijikaku68.zip/file
    1 point
  21. Dread Pirate Roberts by Shadowtak: https://www.mediafire.com/file/miwgmgrjnzo/Dread+Pirate+Roberts.zip Pielle by Tommy-gun: https://www.andersonkenya1.net/files/file/30749-the-mask-of-ero-requested-character/ Rila by Mr. Zero: https://www.4shared.com/rar/tEe6aN1Aiq/rila_Mr_ZERO_.html Saizo by Flam: https://www.andersonkenya1.net/files/file/10956-tobikage-no-saizo/ Tia by DHQ: https://onedrive.live.com/?id=203C9BB1A0C13889!1275&cid=203C9BB1A0C13889 Tia by mast-chen: https://www.4shared.com/rar/gidcMdf5/tia_MugenChina_.html Tia by Raph99: https://www.4shared.com/rar/yF5WWed-ge/TIA.html? Baihu stage by Kaine: https://www.4shared.com/zip/rfs3zUuyge/BAIHU.html? Baihu stage by BlackXKnight: http://web.archive.org/web/20020916071401/http://blackxknight.tripod.com:80/darkdojo.exe Sho stage by BlackXKnight: http://web.archive.org/web/20020916065233/http://blackxknight.tripod.com:80/shostage.exe Saizo stage by NeoGouki: http://ngmc.retrogames.com/stages04.html Stages by Yusuke: http://web.archive.org/web/20121204142504/http://freett.com/stages/lowres_stage_normal_2.html Daolong stage by Evil Pardal:https://web.archive.org/web/20130509055639/http://emr.mgbr.net/stages/Pardal/dragaodojo.zip
    1 point
  22. I made an April Fools Char again, this time its an Edit of an older Yuyuko I made, but yea, here she is. (She also has a Readme) DL LINK: https://drive.google.com/drive/folders/1UFb3sITtz34XgNbRnXl37iOeZtmPABhA?usp=drive_link
    1 point
  23. didn't you already get a straight answer from MFG to begin with? what made you think the answers from this community will be any different?
    1 point
  24. Thread updated with the release of 16 stages based on Mario's Mystery Meat as well as another romhack and the original game.
    1 point
  25. Arxos

    Introducing SpriteClub!

    Hello! I am Arxos, creator of SpriteClub and writer of AI (edit) patches. By all means, please check my patches in the below thread! What is SpriteClub? SpriteClub is an automated Mugen betting site. Featuring a roster of 7000 characters and growing, across 1100 stages, while listening to a playlist of over 2400 songs. Our matchmaking system automatically generates matches and tournaments for everyone to bet on, as well as an exhibition period for users to request matches on. Sign up is free, and all the money is fake. This is purely for fun! What kind of matches can I expect? SpriteClub features several advanced matchmaking methods. SpriteClub's matchmaker will generate 1v1, 2v1, 2v2 and even 3v3 and 4v4 turns-mode matches. It can do so based on a total of 3 different matchmaking algorithms (Division, Rated and Free) to constantly create new, different and exciting matches, no matter how strong or weak a character may be. Besides matchmaking, tournaments are hosted as well. The tournaments range in size from a mere 8-bracket, to a massive 64-bracket -- with either a double or single elimination system. Even larger tournaments are possible, but those are generated manually (for example, we had a multi-day 512-bracket tournament a while back). Tournaments can be generated in every format that matchmaking matches can be generated with. Lastly, there are exhibition matches. Users can request specific characters to duke it out against each other in anything from 1v1 to 4v4 matches. Specify the stage as well as the song that should play during the match to create the exact match you want to see... You are the creator! If you're interested in reading more details about our matchmaking system, check out this thread on our forums. Is there anything else to do on SpriteClub? Recently we have frequently started to do Community Tournaments, where users can select characters or teams to compete in a tournament. Please check out this thread for more details. Besides Mugen betting however, we also do betting on FGC events such as SFV and UMVC3, as well as a few other major Twitch events (most notably, we watch & create silly bets for Games Done Quick events, come join us on July 2nd to July 9th this year!). This is done on the 'Live' version of our website, found here, however note that this part of our site may be inactive for extended periods of time when there are no events of note to cover (currently, we're also a bit understaffed to cover much). Any other special features worth mentioning? I do have some shout outs to some awesome features! - Character sprites and portraits can be viewed on each respective character page. - Characters already on the roster continue to receive updates. Character crashes are often fixed manually, or in case the crash is not so easily fixed, only the unstable palette is banned. - SpriteClub runs on Mugen 1.1! You wanna put zooms on your character? Go ahead, we can handle it! - We've worked hard to convert a sizable number of characters that were thought of as WinMugen only to be compatible with Mugen 1.1. I've actually written a tool for this which may be released at a later date. - Characters with palettes that are unstable or excessively annoying have only that palette banned from exhibitions, rather than the character in its entirety. - Advanced crash detection, in particular with regards to tournaments. If a tournament match gets stuck 3 times in a row, the match is automatically resolved based on round score (or a coinflip if even). Can I add to the roster? Absolutely! This section of our forum details the guidelines for submitting characters or stages to add to our roster, as well as songs for our playlist (keep in mind that your submissions may be rejected, however). New characters are added frequently, currently at a bi-weekly pace. This starts at the first matchmaking session after Friday 8 PM UTC, where for the next 24 hours characters from a large pool of new characters are gradually introduced to the roster during a 'debut' mode. Please check the earlier link for more details. Please feel free to ask any questions!
    1 point
  26. Doug Funnie by Gohkenytp: https://web.archive.org/web/20230525051434/https://www.mediafire.com/file/0fnq7g0gq78s9cp/Doug_Funnie.zip/file
    1 point
  27. MUGEN Survival Omega Tiger Woods 2nd ver My first uploaded video playing with the second version of Omega Tiger Woods by Most Mysterious "OTW 2007 Comeback Edition" The char had a few tweaks like his jumping X attack, those little sparks of light, they are more combo frendly but the damage they produce has been reduced like other attacks like "Heads from hell" attack, look the thumbnail for further reference... It's overall a nerfed OTW with reference to its original version, it is therefore weaker and there is more of a struggle to win playing with this version. There were times when I watched in disbelief as the CPU dodged my attacks like when Glacius dodged my bus and then Natasha did the same by jumping over it. Dang it! In the end I couldn't recognize what attack Beavis connected on me to finally defeat me.
    1 point
  28. Ganbare-Lucifer

    MUGEN and kids

    So I've seen many characters from preschool media being made into MUGEN, and I've thought an adult obviously won't do such a thing since the appeal may be wrong or ridiculous. Rather, a kid with basic internet access who finds MUGEN appealing does such content (although with poor-quality code). So consider this a discussion to think about it... What's your stance on MUGEN and kids? Are you fine with it? Do you want to keep MUGEN off children otherwise? What would be the appropriate age to learn about MUGEN? I want to see your opinions by comments below
    1 point
  29. Charmugen

    Breno by Richardyzo

    Welcome back to MUGEN! Cool, let's have your old Bugs and Daffy. I didn't know you made Daffy. Daffy by you is not on Electrocaid's list or mentioned anywhere on the internet. Anyways, what other old chars do you have? How about Gengar by Majingoku277? Forgot to add: There was a fixed version of Breno by GohanSSM2, but it is missing also.
    1 point
  30. it's been 5 years i never created another topic about my creations i made some stages DOWNLOAD HERE NOTE: I Did Not Update The Blimp Stage, But Renamed It The Airship Credits: Nintendo & Rare - Donkey Kong Land Shiny - Ripping The Maps
    1 point
  31. GreatFunk

    Breno by Richardyzo

    mediafire link, in case the time limit: https://www.mediafire.com/file/euqb3faovdscxca/breno.zip/file
    1 point
  32. richardyzo

    Breno by Richardyzo

    Gotchu, I also got Bugs and Daffy! https://we.tl/t-Q0yyy1JIyx
    1 point
  33. Untitled Goose is flying it's way into M.U.G.E.N! Download link is here: https://www.mediafire.com/file/b9ajcrk9uwoxclc/UntitledGoose.zip/file
    1 point
  34. [PREVIEW] [DOWNLOAD] Muwey Tie [COMMENT] And last but not least, Shura's Stage for World Heroes 2. Superjump. Parallax. Zoom and scale delta. Grab it and have a ball!
    1 point
  35. N_N

    SpongeBob SquarePants

    Red indicates a dead link. This is a recreation of Moltar's old collection--thanks to him for providing a good base. Let me know if I missed anything; with there being over a decade's worth of SpongeBob creations, I'm bound to have forgotten about something. CHARACTER SELECT SpongeBob SquarePants Patrick Star Squidward Tentacles Mr. Krabs Sandy Cheeks Plankton Gary the Snail DoodleBob Mermaid Man Larry the Lobster Miscellaneous Characters STAGE SELECT Bikini Bottom - Xedarts / ExShadow / Mugen Mario || SpongeBob's House - SpongebobFanguy6660 Inc. || Patrick's House - Rowser64 || Sandy's Dome - Rowser64 || Goo Lagoon - Rowser64 || Krusty Krab - AkiraIce / TheSlkMugen / Nour Atef / Xxthathedgehogxx / N_N / Shimmering Brony || Chum Bucket - MugenJF / Alessiofuffa3 / Knuckles999 / Infantry00 / Mugen Gamer || Jellyfish Fields - MugenJF - N_N's edit ("Jellyfish Fields - Night") / AngryNoahs / MyYoutube Rocks || Flying Dutchman's Ship - Rowser64 || Weenie Hut Juniors - MugenJF || DoodleBob's House - AngryNoahs / Alessiofuffa3 || Doodle Dimension - xXPGlitz236 || Nowhere - ToonAlexSora007 || The Wash! - Infantry00 || Krabby Pizza - Derpy Sponge || Gary Come Home - Alexander Uone Green Cook Guy Hecht The World || The Poop Deck - SpongebobFanguy6660 Inc. || Krusty Towers - Sanic1234 || Combat Arena - xXPGlitz236 || SURE - FlamingRedHead || Pin Head - Ivan Luiz || Squidward House - Sanic1234 || Squidward Chat - Rapthemonkey9 || Demolition Sponge - MyYoutube Rocks || Starfishman Rescue - Versionmock5 ADDONS Gruntzilla34's AI patch for Gruntzilla34's Moar Krabs N_N's "silly soundpack" for Felixmario2011's second SpongeBob Fried Chili Cheese Dogs soundpack for FelixMario2011's second SpongeBob, author unknown DaMarioMemer's AI patch for Infantry00's first DoodleBob
    1 point
  36. ʕु-̫͡-ʔु”-- Words Can't Describe What I'm Feeling Right Now... Your Love Of Writing Stories And Your Detailed Art Have Inspired Everyone Around The World... You Will Be Greatly Missed... RIP Akira Toriyama!
    1 point
  37. RO-X

    Marvel Comics Collection

    Newnew released Dr. Strange with MvC1 style, but I can't download it
    1 point
  38. I didn't like the PSX sound quality he had so I used my rips I had lying around from SFA3 MAX and the PS2 collection to use. Get it at Trinity MUGEN Downloads→Addons→Sound packs
    1 point
  39. I honestly Thought I posted this here, I apologize for being so late but anyway Well, I've been working on mortal kombat stages and such, making them 1.0 compatible, and adding super jump and slight edits to just about every stage! I've made every stage basically exactly how they were in their source, while throwing minor(or major) edits in them :) also, they all come with their original(mk1) BGM and MK9 version(if they were in mk9 of course!) So, here we go! MK1 Stages 1.0 http://www.mediafire.com/download/jrhu38ta370ryj3/Pit.zip 1.1 http://www.mediafire.com/download/dl10happi1a2ia2/PitZoom.Zip The Pit Bottom 1.0 http://www.mediafire.com/download/va0e0kf5s8tzcw2/PitBottom.zip 1.1 http://www.mediafire.com/download/6ylctb4c3dtet9j/PitBottomZoom.zip The Throne Room Shang Tsung's head follows the action 1.0 http://www.mediafire.com/download/og8fex8naa5ru45/ThroneRoom.zip 1.1 http://www.mediafire.com/download/vlxy6n217n4o55f/ThroneRoomZoom.zip The Courtyard 1.0 http://www.mediafire.com/download/d0gb9g216yqsm66/Courtyard.zip 1.1 http://www.mediafire.com/download/l3bs11741pt1868/CourtyardZoom.zip Warrior's shrine! 1.0 http://www.mediafire.com/download/052cmaycegtr554/WarriorShrine.zip 1.1 http://www.mediafire.com/download/6j2y6r6fc7rq0r1/WarriorShrineZoom.zip Goro's Lair 1.0 http://www.mediafire.com/download/g6u19bw2kexu5yp/GoroLair.zip Palace Gates 1.0 http://www.mediafire.com/download/xevqqr7xfa7jd1m/PalaceGates.zip 1.1 http://www.mediafire.com/download/t7ne2z2add1aqpp/PalaceGatesZoom.zip MK2 Stages http://www.mediafire.com/download/1jcvricgewingyg/Armory.zip http://www.mediafire.com/download/z1dd5qdnjsse01h/ArmoryZoom.zip The Pit 2 http://www.mediafire.com/download/fgaowz6oy80bwpk/Pit2.zip http://www.mediafire.com/download/ta2zz2xf7m54shs/Pit2Zoom.zip The Dead Pool http://www.mediafire.com/download/34xy3fwrmwi893m/DeadPool.zip http://www.mediafire.com/download/uw007w555fyn323/DeadPoolZoom.zip The Living Forest. (I figure some of you might not be happy since it's not the original version, but i really prefer this version over the original version. I may come back and do the original version eventually hah.) http://www.mediafire.com/download/1oztjsna39pf3ji/LivingForest.zip http://www.mediafire.com/download/sedmuilcgd6so9r/LivingForestZoom.zip Kombat Tomb http://www.mediafire.com/download/5a2vqpjunss2i12/KombatTomb.zip http://www.mediafire.com/download/4xb7m2mg0fbg4in/KombatTombZoom.zip The Wasteland http://www.mediafire.com/download/y7f4zcsc9e6fqv4/Wasteland.zip http://www.mediafire.com/download/uu9dd38c5n2t27a/WastelandZoom.zip The Tower, (I didn't add a top to it, bc if i remember correctly Mortal kombat shaolin monks showed that there wasn't a top to it.) http://www.mediafire.com/download/8f48n4yxnjcm5b7/Tower.zip http://www.mediafire.com/download/wr495c63a21hbq3/TowerZoom.zip The Portal http://www.mediafire.com/download/r3dj3grpsvgz0kd/ThePortal.zip http://www.mediafire.com/download/9xj3di5ejd96d9j/ThePortalZoom.zip Kahn Arena If you don't want Kahn in his chair find it in the DEF and I added instructions of how to take him out. http://www.mediafire.com/download/tsluqjdy2u1bira/KahnArena.zip http://www.mediafire.com/download/p38v4i8v0olia43/KahnArenaZoom.zip MK3 Stages http://www.mediafire.com/download/2e22556dvqlo95f/The+Temple.zip Noobs Dorfen http://www.mediafire.com/download/5v105x4hsq5v357/NoobDorfen.zip The Street http://www.mediafire.com/download/caa7og8q0fi75b5/Street.zip The Balcony (or Motaro's stage, whatever) http://www.mediafire.com/download/7pa6ga8txph755y/Balcony.zip The Bank http://www.mediafire.com/download/r54kxx8popuv8g1/TheBank.zip The Bridge http://www.mediafire.com/download/l13nu5v6kctefph/Bridgemk3.zip The Pit 3 http://www.mediafire.com/download/1izvaemfcoytco2/Pit3.zip The Portal http://www.mediafire.com/download/lahdn5ndad40tlh/Portal3.zip The Rooftop http://www.mediafire.com/download/kb27g9ydrluxvsd/RoofTop.zip The Subway http://www.mediafire.com/download/31x46b4lpr5blby/Subway.zip Bell Tower http://www.mediafire.com/download/q8rili2lwap9dif/BellTower.zip Graveyard http://www.mediafire.com/download/94tb9palkb8p8wz/Graveyard.zip Soul Chamber(Decided to not connected it to the balcony like in the source. Mainly a personal decision because of mk9) http://www.mediafire.com/download/snpg9ped50mkqvr/SoulChamber.zip
    1 point
  40. I have released a Yuji Kishi voice pack for Warusaki3's Violent Ken. As many know, Monster Maezuka stepped in for the role of Ken in SVC Chaos. These voices have been converted using Sound Forge for manual editing in cases where the enunciation wasn't proper and RVC v2 AI using a custom Yuji Kishi model using several Street Fighter games' worth of data (3S-V) as well as crossovers (CvS2, SFxT, Smash Ultimate). Took all day yesterday to get everything converted to satisfactory results so I hope you all enjoy! http://www.trinitymugen.net Downloads > Addons > Sound Packs
    1 point
  41. After screwing around with Audacity and the HFTF sound test for a bit, I made a couple new .snds for some Jojo characters. These characters previously used sounds from the PSX port which meant they didn't sound as good as they were supposed to. On the other hand my .snds are sourced straight from the original arcade game and should hopefully sound better. I can't guarantee that the sounds are a 100% match to HFTF, but hopefully someone will find them useful. Currently I have made .snds for the following: Black Polnareff (Warusaki3) [10/25/23] Rubber Soul (bad darkness) [11/10/23] Here's a quick comparison video for Black Polnareff, showing the difference between the old .snd and the new one: https://streamable.com/z7jc1k FIND 'EM HERE To install, just replace the old .snd with the one from the archive.
    1 point
  42. Updated with a soundpack for Rubber Soul by bad darkness.
    1 point
  43. I have removed AK1 from the discouraged list due to them opening their doors to non registered users. As long as this remains in effect it is fully ok to link to AK1 mugen links. I should have done this a LOOOONG time ago but forgot it was even "discouraged". I still would like anyone using their links for hosting content on collections or the like to make a personal backup just in case something happens. 4shared is still annoying with its wait times so not touching that one.
    1 point
  44. Melly

    Grunkstyle Debut

    *half a decade later* oh hi i'm interested in making stuff again so if i continue making characters again i'll be doing them in a style i call GRUNKSTYLE. what is grunkstyle? it's basically something like this: visual bells and whistles yet to be decided. but the character i'm going to try this style out with is a familiar face, found in the NES bootleg of a bootleg, Bollywood 2003. enter....NES daler mehndi. there are fighting game sprites of the tunak tunak tun guy, heavily modified from e. honda. he will not play the same (his moveset will be largely inspired by the big 4 from battle monsters), and i've already been at work doing plenty of sprite edits. a friend of mine even went through the trouble of color separating him, hopefully this color map works correctly will be learning a lot of coding and working on him when i can, i'm primarily focused on IKEMEN Go for this btw. ta-ta for now
    1 point
  45. Laharl

    Fire Emblem Series

    Character Images by Katsup Click the author names below the images to download! Characters are organized by Series. Marth: Sumin2393 / Easlfre / Gramsen / NWDMShadowclaw / 2nd: Unknown Author / Pingurules / 3rd: Omegabros / 4th: Planeptune Arte || Tiki: UJI Roy: RMVGames: 1st: Original - Duracelleur's edit [KOFA] / 2nd: Blazer / Tako / 3rd: Camren Springer || Cecilia: Aomura / Duracelluar (Blazing Blade only called "Fire Emblem" for the west) Lyndis: Ambasa: New - Old / Duracelleur [KOFA]/ Uchiha Cody || Hector: Keriku || Jaffar: Keriku || Dorcas: MarcoScalora || Erk: Keriku || Harken: Keriku || Karel: Keriku || Leagault: Haseo & Liger: Normal - "Weaker" - "Death" || Matthew: 1st: Keriku / 2nd: Akimoto [F. E. Pride] Sain: Keriku || Raven: Axel || Will: Danieme Joshua: Vulcan64 || Amelia: Keriku Black Knight: Mephes || Ike: 1st: Sumin2393 / Easlfre / 2nd: YochiThMaster333 Robin: Orbots || Lucina: 1st: Bagilu / 2nd: Gamesstationpro || Chrom: 1st: Golumitu / Jamesx15 [MVC] / 2nd: RMVGames / Duracelluar Tharja: 1st: Planeptune Arte 2nd: TheTrueAnalysis / 3rd: Inu Hanyo Tharja / Omega Tharja / Shogun Tharja / Tharja Yoshikage / Thrilling Tharja / Perfect Tharja || Noire: The True Analysis Corrin: Orbots Byleth : Ohmsby GENERIC UNIT Falco Knight: Unknown Author || General: JerryDrizt MISSING CHARACTERS Avatar Tharja (and possibly more Tharja variations) by TheTrueAnalysis Matthew by Darkstorm980 if you have any chars listed or any completely missing from the collection let me know and I will update thanks. STAGES Fire Emblem Heroes Stages by Ryon Fire Emblem Heroes Stages by Necrork SSBB Castle Siege & SSB Arena Ferox by RTGleason SSB4 Arena Ferox by Kamui_Kanjai EXTRAS English voice patch for Bagilu's Lucina by Kim@ri7
    1 point
  46. Laharl

    Hellsing

    Original thread by Ryou redone and updated by me. CHARACTERS Alucard Alucard: 1st: Akimoto: Original - DopeFiend's update - Jawsmon's edit: Original - VladTurunen's edit: Original - Arethousleepy's edit / Slayer Rikudo & Gouketsu Wannabe / 2nd: Cafe: Original - JapterDark's edit - VladTurunen's edit 3rd: Jawsmon: Recent - Barbatos' edit - Mr. Giang's edit || Alucard's Girl Form (Lolicard): Kouzyoutyou2621 Alexander Anderson Alexander Anderson: 1st: DopeFiend [Alpha] / 2nd: Mapo: Original JP - Belac's edit - JapterDark's edit - MugenBr's edit || Crazy Anderson: Loko if you have any of the offline characters listed or any characters missing please let me know and I will update. Thank you.
    1 point
  47. I present to you, my edit of Supermystery's Sonic 2 Style Sonic. It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes -Added a few new winposes -Changed the portrait. -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Fixed Super Sonic's Transformation Animation -CD Soundpack (comes with Sonic CD Sound Effects) -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits He retains all of the original features, as well as the original name Credit for Sprites goes to Supermystery - The Sonic Sprites that were already there. SEGA - For Making said Sprites Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181) Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888
    1 point
  48. Actarus' Peter Griffin and Bender Rodriguez AxKing's characters (including Mario, Donkey Kong, Pac-Man, etc.) Warioman's characters (including Caillou, Elmo, Piglet, Fido Dido; not the WlanmaniaX's edit, Woody, etc.) webkinzspongebob's characters (including Dora, Sandy Cheeks, etc.) Jay_High19's characters (including Barney the Dinosaur, Kool-Aid Man, Burger King, etc.) WlanmaniaX's Darkwing Duck WlanmaniaX's Luke Skywalker Jedipolice's Arthur Read Mugenfan's Arthur Read Rapthemonkey9's Arthur Read AngryNoahs' characters/TheNoahGuy1's/KrakenOfTheSea's characters Ivan Luiz's characters
    1 point
  49. Please keep in mind. While I have no problem with you editing any of my AI patches, please at least credit me. Similarly, feel free to reupload them anywhere, as long as I have credit for the patch. While I'm not against AI requests, don't expect me to do them right away. I may take very long because of how often I get distracted. Hello all. I've been into MUGEN for quite a while. Starting this year, I was finally able to make my own content. For the most part, I've only done AI patches so far, though I am working on my own projects as of right now. These AI patches are all intended for watch mode and might seem quite unfair to fight against as a human. They have also all been developed under Fast 6 and are intended for speeds around that area. Below are summaries for the AIs that I wrote. Bare in mind that the ranking for these is based on a little system that Guy Kazama made. Check it out here: https://guykazama.neocities.org/rating.html Latest release: Gun Hishi: Original creator: Valgallah Rank: Above Average A speedy fighter. Hishi sports fast moves, many of them moving her around the stage aswell. Her comboability is pretty good and she doesn't lack damage like other characters from Second Cross. However quick they may be, however, her moves are also a bit predictable, espacilly her OTG Wave. She may miss it in AI battles and leave herself open, simply due to how some characters recover from the ground. Hishi also really can't fight from far away at all, as her sole projectile is a super, though her meter gain being as fast as her sort of makes up. Hishi doesn't sport any particular archetype weaknesses, though she isn't the strongest character either. Still, could make for some enjoyable matches in the lower tiers. Pasta SFIV Original creator: Exclamation_Question Rank: : Jobber Pasta is definetly the better of the two bootleg shotoclones - his projectile can be hard to jump over and he's got decently fast normals, espacilly his low medium punch. Pasta's got some weird atributes to him that can hinder him alot, such as his Tatsu not even being a combo despite carrying him across the entire stage. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Pasta can sit comfortably around lower tiers, but there's no denying he'd never be above them. He also has the tendency to just job matches every now and then as per usual with these kinds of chars. His throw is likely his best way of dealing damage, it's very fast and consistent. He can win matches every now and then, but it's not the usual for him. Phoenix Original creator: Exclamation_Question Rank: Above Average A character quite accurate to his source game - read, the game was terrible. On the surface, Phoenix may seem quite weak - he can only do attacks in the air when jumping forward, for example. But a closer look show that Phoenix is quite the janky character. He can only block low, and just ignores most attempts by opponents to combo him. In particular, launching him into the air is a bad idea, as he'll just fall back down, recover and hit back with surprisingly fast and spamable normals. Aside from a throw, a dash attack and a projectile, that is all Phoenix has though - he's not going to pull many tricks. Still, for lacking any combos, the speed of his attacks can more often than not make up for it. From his weird aspects, several opponents he shouldn't even be able to beat might just fall against him. In particular, he deals well with superarmor. Rober Rank: Jobber Rober is the worse of the two bootleg shotoclones - his projectile is faster, if more predictable, though he does have Pasta's decently fast normals. Rober's got a way worse tatsu, as it goes back and fourth rather than aiming for the opponent and it still doesn't combo. His inability to combo does not particularly help him either, though he's got good damage on all of his moves, at least. His best move is likely his Shoryuken, which can be used as a crutch in the corner, dealing great damage - only held back by a very short range. If his opponents have any sort of counter, be it a parry or similar, they will most likely have the advantage over him. Rober also has a tendency to job hard. Just like Pasta, his throw is likely his best way of dealing damage, it's very fast and consistent. On his own, however, Rober stands in a much worse light overall, he is not going to win as many matches. SCP-4666 Original creator: Taffy, Mighty Starmie Rank: Above Average A weirdly styled character. 4666's got good damage and range, but lacks in many options. It's normals are very slow and predictable, leaving it wide open should they miss. On the other hand, 4666's command grab comes out near instantly and interupts what opponents throw at it. Once it does get a hit in, 4666 can rack up some nice damage. When the opponent is knocked down, it'll use it's item throw special, tossing out a random helper. Sort of Faust style. It's a pretty good move that can help for 4666 to cause some damage from far, better so than fighting up close. Zoners are a big problem for 4666, as it just doesn't have the best tools to deal with them, being simply too slow. Older descriptions: Link to all of my patches: https://mega.nz/#F!n5EBXIba!b78tW65rMLrBLx8Me7To3w Future patches will be released in this thread aswell, so keep an eye out for those incase you're interested. Feedback is very appreciated. If there's something wrong with any of my patches, or you have a suggestion for one of them, feel free to tell.
    1 point
  50. Kazagami

    Guardian Heroes

    Click the author names to download. CHARACTER SELECT - PLAYABLE CHARACTERS Ginjirou Ibushi: Ryon / Ikaruga || Samuel Han: BlackJack / Ikaruga: Old - New / Ryon || Randy M. Green: Alexei / Ryon / Splode || Nicole Neil: WZ_4 /Ryon || Serena Corsair: Curze / Ryon || Enn: Ryon CHARACTER SELECT - SUPPORT CHARACTERS Knight: Ikaruga: Old - New / Ryon || Soldier: Ikaruga: Old - New || Resistence: Ikaruga / Ryon || Undead Hero: Curze / Ryon CHARACTER SELECT - NPCS Obese Citizen: Curze || Female Citizen: Curze || Child Citizen: Curze || Old Citizen: Curze || Weak Citizen: Curze CHARACTER SELECT - ENEMIES & BOSSES Valgar Reinhart: Ikaruga: Old - New / TailsClock || Zur Pah Yah: Curze || Sky Warrior: Curze || Xenovia: Curze || Silver: Curze: Proto Silver / Golden Silver || Goblin: Ikaruga: Old - New / Ryon Right Hand Undead Soldier: Curze || Skeleton: Ryon || Wolf: Ikaruga: Old - New || Great Sky Spirit: Curze || Earth Spirit: Curze STAGE SELECT mh777: Guardian Heroes - edits by NEON 7 / Advance Guardian Heroes
    1 point
×
×
  • Create New...