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  1. Yesterday
  2. Pokémon

    I only removed the section, not the content that was in it. CHARACTERS -Added Sandslash by Enderloce_Peo64.
  3. Character W.I.P Video Showcase

    Finally.........a Sera, from that "forbidden/prohibited" doujin..............
  4. Zenryoku updated by tanukida_taichi on 2017-12-11 Zenryoku updated by tanukida_taichi on 2017-12-11 : * MUGEN update log (Google Translate from Japanese to English) by tanukida_taichi: "【update】 17/12/11 · Performance changed dramatically with motion change of weak squat. Continuous hit cancel canceled. The occurrence is delayed by 2F, the power, the rigidity difference, the correction value are the same as the weakness. · Since we have created a special intro of Fair of Kettle 2, I've added a description for that and a voice. 17/12/09 · I reduced the occurrence of full-power knuckles by 1 F. · Full power full opening Fixed that the sustaining of Z2 Bom was 2F to 1F. In addition I increased stiffness by 6 F. · I increased the rigidity of full power screw 4F. · The occurrence of full force Supurex 1F late, rigid 4F increased. · I changed normal throwing from squat down state. · Fixed Z2 bomb, screw, ordinary throw was throwing guard stiffness. · Because there are add-ons not equipped with hit sparks, a hit spark has been added. · I gave an explanation of a simple technique to Ridomi. 17/12/5 · Published for the time being" Download from here please:!AJ9u2xB81KKQL-U&id=35B2E5C16BD04D2D!188&cid=35B2E5C16BD04D2D
  5. Oh I see.......thank you for your MUGEN explanation! By the way, this Qdora should belong to "E's Laf" source game...
  6. coding question:

    To make a MUGEN character's attack unblockable/unguardable, there are a number of MUGEN ways: Some normal MUGEN ways: - use the MUGEN State Controller type = HitDef with guardflag = , in your MUGEN character's attack state(s) - use the MUGEN State Controller type = AssertSpecial with flag = unguardable, in your MUGEN character's attack state(s) Some abnormal MUGEN ways: - make use of a weird MUGEN engine bug => add a red hurt box to the very 1st first frame of your MUGEN character's attack animation Action like this: ; Stand Light Punch of Kung Fu Man [Begin Action 200] Clsn1: 1 ;;; add this red hurt box to the very 1st first frame Clsn1[0] = 16,-80, 61,-71 ;;; add this red hurt box to the very 1st first frame Clsn2Default: 2 Clsn2[0] = -10, 0, 19,-80 Clsn2[1] = 0,-94, 12,-80 200,0, 0,0, 2 then in your MUGEN character performs the above example Stand Light Punch use the MUGEN State Controller type = HitDef with MUGEN Trigger like trigger1 = Time <= 0, just make sure it tries to attack your MUGEN opponent right in the beginning of its Stand Light Punch attack Statedef 200 I think this way has the same principle of a throw but it works with a normal blockable/guardable attack setup - give an id = 200 to your MUGEN character's Stand Light Punch attack's Statedef 200 HitDef, then use the MUGEN State type = TargetState with MUGEN Triggers such as: triggerall = NumTarget(200) and trigger1 = MoveGuarded or Target, StateNo = [120,155] and value = 50000 then make a MUGEN Custom Statedef 50000 for your MUGEN opponent, in that state you can try to use MUGEN State Controllers like type = LifeAdd to simulate a getting-hit MUGEN opponent.......afterwards use the MUGEN State Controller type = SelfState to send your MUGEN opponent back to his/her/its get-hit states like Statedef 5000...... and you need to take extra of damage dampener and hit/guard sound and hit/guard spark for your MUGEN character's attack..... Well like I just mentioned this is some abnormal MUGEN way...very tedious too....might be useful only in some special situations.... Even some more weird MUGEN ways that involve making use of the MUGEN State Controller type = ReversalDef bug ("forever MUGEN Targeting") and some MUGEN Helper and MUGEN Projectile and MUGEN NULLs and MUGEN Trigger can find some in those "fiercely fearsome above-god type" MUGEN characters......... There should be some more other MUGEN ways to do this "how to make a MUGEN character's attack unblockable/unguardable", I think some advanced MUGEN creators/authors may know how..........
  7. SMG4

    Thanks, I needed help getting a link to it.
  8. Scott Pilgrim vs. The World: The Game

    You guys always beat me to this geez but anywho heres a direct link in case something messes up
  9. any charachters?

    Boi your missing out on one of the funniest characters I have ever seen.
  10. SMG4

    Here's his channel: By then you should get the character.
  11. any charachters?

    I would download this myself if it weren't for the fuckin' huge filesize... Trying to avoid that.
  12. any charachters?!B90Q1B5A!iduWF1V24YioGlYxoKtKtSjMx5_74jwflNWNDrBLr5Y You won't be disappointed
  13. Pokémon

    Enderloce_Peo64's Sandslash edit
  14. any charachters?

    SpongeBob SquarePants by Doug1105/Madoldcrow1105: (just click on the portrait) Robbie Rotten by Pingurules:
  15. Imagine being so overprotective of sprites that weren't originally yours that you end up intentionally making ransomware should anyone try to modify your game.



    1. Show previous comments  1 more
    2. Ricepigeon


      More than just ransomware, this shit actively scans your browser history and search queries just to make sure you're not hacking the game and sends the information to the creator's server in order for you to continue to be blacklisted from playing the game.


      That's the textbook definition of malware right there. Not even Denuvo does shit like this.

    3. Flare-Gamer-64


      Hot damm that's nasty.

    4. Pluscross


      All this and it's not even a fangame in the style of Sonic Battle L.E.N. That one is an... Sonic Adventure.


      It's just another Sonic Advance. Damn, man. You know what the most infamous part of Sonic is...

  16. Sonikun's Mugen Reboot Videos Thread

    Last one: Enjoy.
  17. Sonikun's Mugen Reboot Videos Thread

    Time to roll out the uploads: Enjoy.
  18. Uncle Plas' BGM Loops

    A track from a Sonic game, and yes, I know it should loop: Another good track from The Simpsons Arcade Game (other than Downtown Springfield):
  19. any charachters?

    any charachters? wasup guys, who know some cool chars can give me the link? i am trying to make a big chars collection. if u give me a link
  20. Undertale

    You can always find the original link, or just reupload them. Also this is unrelated, but I'm trying to find your version of Mario 64 for a different collection. (side note: notes and unrelated comments are in bold to avoid confusion with the main topic here.)
  21. Vortex Infinity Lifebars

    That fucking Double KO message... XD
  22. Pokémon

    why not make a pokemon edits thread? im sure one of you can lighten the load of this collection some by having plasma share the links to the pokemon edits/junk...let this be the real deal and the other be the edits know kinda like how we have a sonic fan characters and a sonic collection. no harm in it.
  23. her attacks may be overpowered but her defense is weak. i set it to 2000hp thinking the author wanted her to be overkill, she died in one hit XD. so...make sure her health is above 100000 to actually survive some attacks.
  24. Commander Keen Blasts Off! (All assists DONE!)

    All assists are DONE!! See Jazz Jackrabbit, Mylo, Dangerous Dave, Johnny Dash, Duke Nukem, and B.J. Blazkowicz in action!
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