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  1. Past hour
  2. You know what's scray about some parts of the MUGEN community ?

     

    The fact that Idiot have a following, with Prgs111Magen, XboxRob11 and some others, that are entirely devoted into copying its style.

    1. Darkflare

      Darkflare

      I don't know why a bunch of no names would be scary.

    2. HelloMyNameIsAAA

      HelloMyNameIsAAA

      @Darkflare

      Scary in a sense that some kids really though that shitty spriteswaps with  random pictures and sounds are good ideas when making a char, and it worked because we are giving them attention in retard bashing videos.

  3. Today
  4. Blast!! IT would've been cool if there was a larger version of this bot.
  5. can you do this one too @Ryoucchi https://mugenarchive.com/forums/downloads.php?do=file&id=40848-tiencha-mh-team
  6. Welp I guess don't need to feedback Zim and Rocko thanks to Jenngra and RMaster007 Although I do have some room for dib hehe..... Anyway I do have some feedback for him so ya. - As always, no damage dampener - Crouching LP can be an infinite if timed right. - QCF + LP: Electric proj. position is a bit off - The cornerpush (or velset) for hitdef on QCF + LK needs to be fixed. - Startup takes too long for his super jump and the animation and the explod itself.... - The Targetbind for Gaz (on D,D,LP) is way off. - The Bill assist (for D, D, HP) still walks backwards when he leaves. - The Water Gun hyper still needs that cornerpush code. It also has that animation time problem between the hitbox and the water helper. - The Get Up Sprite really needs work: - Tone down the Meat Hyper's damage - The hitbox in air QCF + LK needs fixing and also: - Where's the clsn box on his body on the Torque Hyper? - FINISHER: If Dib was trying to perform the full screen attack, the hitbox should be a lot bigger because when I was at far distance the hitbox couldn't even make contact with the opponent. Alright, I can see that you haven't addressed to my other details I gave you last time you beta released dib. Please fix these in the next update.
  7. Thank you so much!
  8. Just for a little bit of a change of pace...
  9. Alice, Marisa, & Sakuya updated Fixed timing issues with anim 5100. Anim 5120 extended by 2f. Fixed timing issues with anim 5100. Fixed timing issues with anim 5050. Fixed timing issues with anim 5120. Adjustments to anim 5051 & 5061. Added missing dust FX on tech recovery. Fixed timing issues with anim 5100. Adjusted bounce acceleration. Animation 5050 made more fluid. Standup animation from knockdown reduced by 1f. 5z: Damage per hit decreased (47->46). 5z: Proration per hit increased (0.80->0.87). 5z: Hit velocities slightly increased. 5z: Pausetime slightly decreased. j5y: pausetime increased by 1f. j5z: pausetime increased by 1f. Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN). Crossup Magic: Power gain on startup increased (30->45). Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4). Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
  10. Added.
  11. That's because of the identical command thing Zim also has. (Also Rocko's standing and crouching y's are infinites)
  12. https://www.sendspace.com/filegroup/xKekMz7CFweuc4%2FSYHcYcjah5KmkS1zQ
  13. As for Rocko: - EX Spitball can't be used due to it's number in the CMD file being 1003, but it's actually 1010. - Heffer and Bus Driver hyper can't be used. gameguy5TheScratcher managed to fix it, so I'll check with him about that. - KO state doesn't work right. - Air Boomerang glitch, obviously. - Some specials and hypers do too much damage. - Suck-o-Matic has a grab state, but it don't work right.
  14. "Salve galera" Mugen Free for All! "Porque o guerreiro de fé nunca gela" by: Racionais mc's One more char ready ... One more heavy weight for the game hehehe ...: Well, I present to you "CVS Chang Koehan POTS-Infinite" by Falcon Rapper (Yes I am hehehe ...:P) The char is in "POTS / Infinite" mode (cvs and sparks graphics in HD, fights mode setup, see Config.txt) plus have some new punches (preserving all strokes of KOF char, of course) ... Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions) What you have: Adapted to be played with 6 buttons (3 for punch and 3 for kick) - "Moderate to difficult" artificial intelligence (milk with pear that has never played an arcade in a bar smelling of cigarettes in life cries in her hand hahahaha); - 60 palettes (12 normal plus 48 extras, activating the selector in config.txt); - All sparks in POTS style alpha effect - Scores based on version 99-2002UM-XI - Sounds based on version 99 (some sounds of KOF98UM for certain animations) - Gameplay that can be changed in config.txt (activation of selector of palettes, aerial combos, etc.) ... - All POTS / Infinite mode features (Parry, Custom Combo, etc.) - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, both in the jump tag style and style "Running tag", tested on both) - You can enable or disable LV2 Portrait, see "config.txt" What is missing: - Final - Correct errors that are found, otherwise nothing is missing, it is running good ...:P Commands: Basic blows: Throws: Two punch or kick buttons; Hiki Nige: DF + strong punch Special Skills Tekkyu Dai Kaiten = Punch button repeatedly (Ex Mode with two punches, spends 500 MP) Tekkyu Funsai Geki = (charge) B, F, punch (Ex Mode with two punches, spends 500 MP) Dai Hakai Nage = D, DB, B, F, Punch (Ex Mode with two punches, spend 500 MP) Hienzan = (charge) D, U, kick (Ex Mode with two kicks, spends 500 MP) Tekkyuu Taiko Uchi = D, DF, F, kick (Ex Mode with two kicks, spends 500 MP) Supers LV1 (Made with 1 super bar) Tekkyu Dai Bousou = D, DF, F, D, DB, B, Punch Tekkyuu Dai Assatsu = D, DF, F, D, DF, F, punch Supers LV2 (Made with 2 super bars) Tekkyu Dai Bousou = D, DF, F, D, DB, B, two punch buttons Tekkyuu Dai Assatsu = D, DF, F, D, DF, F, two punch buttons Super LV3 (Made with 3 super bars) Tekkyu Dai Bousou Ousatsu = D, DF, F, D, DB, B, three punch buttons Preview: Download link: Credits: - Electbyte (Creators of Mugen) - VirtuallTeck (creators of Fighter Factory) - Infinite and R@ce Akira = For great chars in which I use as template during the conversion - Phantom of the Server (best sparks and best style for ground fighting) - Gal129 (Sprites, Commands, Constants and Animations used in this char, rips from CVS2 Chang & Choi) - SNK (Extra ripped voices from the KOF XIV game) - Jmorphman (Best effect for custom combos using helpers) - Gui007 & JadeEye (For always promoting my work via Youtube) - All those who accompanied the project in the forums MFG, Mugen Multiverse & Mugen Archive, all without exception. - Administrators and members of mugen groups on Facebook, especially Ramon Garcia and Mestre Ares do Santuário, and for the group gallery there. I dedicate this char first to God, because without him nothing would be possible, to my parents and relatives, my bride and future wife (Te amo <3 Raquel) and all those who like me love MUGEN ... :)
  15. A.K.A why I can edit these characters because I understand coding. Sort of.
  16. I made the feedback video I promised. Forgot to mention the lipsync for the special intro against Dib is broken but I had so much I wanted to say.
  17. https://mugenarchive.com/forums/downloads.php?do=file&id=35797 https://mugenarchive.com/forums/downloads.php?do=file&id=45884 https://mugenarchive.com/forums/downloads.php?do=file&id=45824 https://mugenarchive.com/forums/downloads.php?do=file&id=36341-lincoln-loud-edit-lucario13570 Please and thank you.
  18. Thank you.
  19. If anyone is being patient, I released Zim, Dib and Rocko with fully updates!
  20. Hello Mugen Free For All.I have a question about 4 player mugen?Is there anyway that 4 players(Humans) can vs 4 players(Computer) in team survival and/or team co -op?For example.Me and 3 of my friends want to vs the computers in survival co - op but when we use 4vs4 mugen exe it only puts 4 characters for the ai but only 2 for the human players.If anyone knows how i can make 4 humans vs 4 ai in survival co - op.Can you please tell me how to do so? Thank you
  21. Yesterday
  22. SMI's Kurama
  23. From 3D0 Yu Yu Hakusho game https://onedrive.live.com/?id=BD490209893AF833!107&cid=BD490209893AF833
  24. Added Kaname Hagiri by Hanyu-Maru. Extra: - Re-uploaded a bunch of offline characters.
  25. So,I got an ToHeart char made by Max2040 called: Shiho Nagaoka. (Not that one by Doppel,Which is Queen of heart based) But that one made by Max2040 which is based on Heart to Heart! I Tried DOS2WIN. But it does not work! How do I fix this thing Please!!! Error detected. Command 1 name not in quotes Error in shiho.cmd:65 Error loading chars/ffu_char1/ffu_char1.def Error loading p1 Clipboard tail: Gameflow 3 Gameflow 6 Reset persist vars team 0 Reset persist vars team 1 Gameflow 8 Gameflow 9 Gameflow 10 Gameflow 11 Loading match assets... Loading stage... Loading BG...OK Stage loaded OK Allocating helpers...OK Match RNG seed: 2004378160 Reset persist vars team 0 Reset persist vars team 1 Loading character chars/ffu_char1/ffu_char1.def... Loading info...Info: Shiho Nagaoka loading in pre-1.0 compatible mode OK Loading cmd command set shiho.cmd...Character ffu_char1.def failed to load Proof: http://web.archive.org/web/20070720022300/http://members.at.infoseek.co.jp/max2040/file/shiho.zip
  26. Added Emi Yusa by Sektor.
  27. Ok then! Can't wait to see what they'll look like.
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